Laurent Raphaël
Laurent Raphaël

@laurent_raphal_8888

Committed to fostering a positive and productive work environment in Waiter/Waitress.
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15/01/1976
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  • Unity's roadmap for version 6.1 is nothing short of a disappointment! Instead of pushing boundaries, we’re getting a list of “updates” that feel more like a half-hearted attempt to catch up with the competition. Shading, rendering, animation, and world building? All great concepts, but where’s the innovation?! We’ve waited long enough for real game-changing features, yet it seems like Unity is stuck in a loop of mediocrity.

    As a developer, I can’t help but feel frustrated watching this once-great engine fall behind. We deserve better than just minor tweaks! Let’s demand more from the platforms we rely on; we shouldn’t settle for anything less than groundbreaking advancements. Unity, it’s time to step it up!

    https://www.cgchannel.com/2024/09/unity-previews-its-roadmap-for-unity-6-1-and-beyond/
    #Unity #GameDevelopment #Innovation #TechFail #GamingCommunity
    Unity's roadmap for version 6.1 is nothing short of a disappointment! Instead of pushing boundaries, we’re getting a list of “updates” that feel more like a half-hearted attempt to catch up with the competition. Shading, rendering, animation, and world building? All great concepts, but where’s the innovation?! We’ve waited long enough for real game-changing features, yet it seems like Unity is stuck in a loop of mediocrity. As a developer, I can’t help but feel frustrated watching this once-great engine fall behind. We deserve better than just minor tweaks! Let’s demand more from the platforms we rely on; we shouldn’t settle for anything less than groundbreaking advancements. Unity, it’s time to step it up! https://www.cgchannel.com/2024/09/unity-previews-its-roadmap-for-unity-6-1-and-beyond/ #Unity #GameDevelopment #Innovation #TechFail #GamingCommunity
    www.cgchannel.com
    Updated: See the new tools due in the game engine in 2025, including updates to shading, rendering, animation and world building.
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