3dmotiveHD
3dmotiveHD
High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Dreadnought Texturing Series - (3dm Promo)
    http://3dmotive.com/series/dreadnought-modeling-series.html After creating a mesh, in this case a mechanical Dreadnought, it's not enough to simple have a greyscale model...now comes texturing in this course: Dreadnought Texturing Series! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we'll be able to first create a base diffuse/albedo so we have the colour scheme for the mech and then we'll focus on creating the detailing/dirt/grime needed to help give the diffuse/albedo a more 'lived in' quality. Masking is an integral part of Photoshop's suite of tools and we'll be using it to help with our coluors as well as our metals.After we established our colour palette, it'll then be deciding which parts of the mech are metallic, which are rubber and which are plastic so we can use Photoshop to help create the different textures needed for the PBR pipeline. *******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Scifi Ship Series - (3dm Promo)
    http://3dmotive.com/series/scifi-ship-series-in-maya.html In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristically refined.*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Grenade Asset in Substance - (3dm Promo)
    http://3dmotive.com/series/grenade-asset-in-substance.html In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we'll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There's a lot of great stuff to learn here, so don't miss it!*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Rocky Ground in Substance - (3dm Promo)
    http://3dmotive.com/series/rocky-ground-in-substance.html In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Texturing the Walther P99 - (3dm Promo)
    http://3dmotive.com/series/texturing-the-walther-p99.html In Texturing thew Walther P99 we will continue where we left off. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the most space so that we have the highest resolution possible. After that we will set-up our scene ready for making in marmoset and export all our models.Then we will move to marmoset toolbag 3 and start by baking all our texture maps and fix any baking bugs. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws,text etc.. Once that is done and it is looking good we will create the base colors of our gun and go over on how to archive good material definition. Then we will first start working on the top of our gun, setting up color changes, edge scratches and overall dirtiness. When everything is looking good we will move the the base of our gun which is made of an different material so we will also need to add different details to that. We will be mostly adding things like edge highlights, dirt, roughness changes and more. Finally when we are happy with our texture we will set-up a nice scene in marmoset toolbag 3 and present the gun at portfolio quality.*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Intro to Keyshot 7 - (3dm Promo)
    http://3dmotive.com/series/intro-to-keyshot-7.html There are a number of programs that can simulate realistic renders but Keyshot is the most direct, user-friendly program on the market today. From the first Welcome screen, you can easily link directly to Keyshot's online tutorials, manuals and forum as well as view their content across a variety of social media programs. You can set up custom hotkeys or even switch Keyshot's controls to match a 3D software of your choice for better functionality familiarity. Keyshot is designed to easily manipulate your model and allow you to control individual parts as you see fit. You can even create and modify 3D primitives within the Keyshot viewport and then move, scale, rotate or delete as necessary.A multitude of materials are found within Keyshot's library that can assist you in easily dragging/dropping materials onto your mesh, even without texture UV coordinates, to make your model look more realistic. Everything within Keyshot is customizable, including the parameters of each material, backplate (background image), and environment. Within minutes you can render out photo-quality screenshots, from low to production-grade resolution, using a combination of tools within Keyshot.*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Generator Asset in 3ds Max - (3dm Promo)
    http://3dmotive.com/series/generator-asset-in-3ds-max.html In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into Zbrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot.*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Catacomb Sculpting in Zbrush - (3dm Promo)
    http://3dmotive.com/series/catacomb-in-zbrush-series.html Students taking the Catacomb in Zbrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version. They'll next learn to create, duplicate within a subtool, and modify their meshes to create several versions of individual items to create interest. They'll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes. Also indisposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in Zbrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interating multiple instances of geometry that will quickly 'fill out' spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and 'hollowing out' more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believeable graveyard scene.*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Intro to C# in Unity - (3dm Promo)
    http://3dmotive.com/series/intro-to-c-in-unity.html In this comprehensive Intro to C# in Unity course for beginners, instructor Alan Thorn explores how to get started at C# Programming by making games using the Unity engine. In just a few hours, youll learn the fundamentals of programming for designing and building games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn the C# language, step by step. This course explores programming fundamentals, such as variables, functions, conditional statements, loops, components and classes. Plus, well see more advanced features too: including coroutines, inheritance, events, statics and singeltons. During this course, well create a completely playable shooter game including object physics, NPC intelligence, post-processing camera effects; particle systems, weapon systems and lots more. By the end, youll be strongly positioned to create interesting games independently using C#, and youll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all aspiring game developers to get started with confidence!*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    3ds Max 2019 Ambient Occlusion with Skylight
    Since the removal of Mental Ray from 3ds Max, I wanted to share a quick way to make a clean AO map from within 3ds Max 2019 using the old Skylight method. This uses a simple render-to-texture that was popular long ago and is "tried and true" for those who don't have access to Substance or Marmoset to render their AO. Hope it helps!*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Blender Tips and Tricks - (3dm Promo)
    http://3dmotive.com/series/blender-tips-and-tricks.html In this Blender Tips and Tricks course, instructor Alan Thorn explains how to power-up your Blender workflow with this course on tips and tricks for Blender. In bite sized chunks which you can watch anywhere, youll learn many tools, techniques and workflows for doing more with less in Blender. Optimise the way you work and get the most out of the software. Learn how to clean-up and enhance meshes. See how to get UVs done fast. Understand how to model with easy-to-use add-ons. Learn how to export models for other applications like game engines. And see tools for precision and measurement, for architecture and game environments. Plus lots more! In this course youll learn tip after tip of useful information. By the end, youll have learned many useful tricks that change the way you see and work with Blender!*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    3ds Max UVW Unwrapping Mastered - From Beginner to Pro (3dm Promo)
    http://cbr.sh/ssg0tb In this in-depth course, we'll cover everything you need to know to simplify the often antagonizing process of UVW Unwrapping. Using simple, functional, and quick tools at your disposal - we'll show how to master every aspect of UVW Unwrapping in a simplified way within 3ds Max. Stop struggling with out-of-date-methods, confusing 3rd-party softwares, or techniques that are losing you valuable time (and even precious money) Master the simple UVW unwrapping techniques with this course, and learn to UVW Unwrap everything from simple primitives to complex assets.http://cbr.sh/ssg0tb 
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High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Learn to Make a Hand Painted Character Bust with ZBrush (3dm Promo)
    In this course the student will learn the pipeline on how to create a hand painted character bust. The student will begin with sculpting a high poly base model in Zbrush from a sphere using standard brushes. Then, once the base is completed the student will learn how to create a low poly model with animation ready topology. Once the low poly is created the student will uv unwrap the model using the unwrapping tools exclusively in 3D Max and prepare a clean layout ready for texturing. When the unwrap and layout are complete the student will be introduced to 3D Coat. Within 3D Coat the student will begin to bring their model to life. They will be shown hand painted texture techniques using a build up method. After the character is painted the student will learn how to pose their character in 3D Coat which will complete the course.
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High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Realigning a Badly Rotated Object in 3ds Max
    Have you ever modeled a prop that got accidentally off its axis?Rotated and Reset XForm on something but didn't know how to reorient the object?Did you open an unfamiliar file and the doofus who made it doesn't know what a grid is?This video will help you to properly reorient your object and fix sloppy rotation issues!
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High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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    Improve your Renders and Render Wireframes (and more!) in 3ds Max For Game Props
    Learn how to render a wireframe in 3ds Max for game assets and props - and more! We'll cover how to use the standard render settings and materials - no VRay or Arnold needed! This video is made with the game artist in mind who wants to render a high quality image - with a wireframe - without the need for fancy renders or specialized rendering options. Simply and easy!
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High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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