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- ΑΝΑΚΆΛΥΨΕ
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Website:
www.animationstudios.com.au/advancedskeleton
Facebook:
www.facebook.com/AdvancedSkeleton
www.animationstudios.com.au/advancedskeleton
Facebook:
www.facebook.com/AdvancedSkeleton
Πρόσφατες ενημερώσεις
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WWW.YOUTUBE.COMControllers & Attributes (Tutorial for Animators)0:31 - Main2:33 - FK8:22 - HipSwinger9:00 - Root9:42 - FKIK11:09 - IK18:36 - PoleVector19:42 -IK Spine24:26 - DrivingSystems0 Σχόλια 0 Μοιράστηκε 65 ViewsΠαρακαλούμε συνδέσου στην Κοινότητά μας για να δηλώσεις τι σου αρέσει, να σχολιάσεις και να μοιραστείς με τους φίλους σου!
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WWW.YOUTUBE.COMFAQ part40:00 - Intro0:08 - How can I search the frequently asked questions (FAQ) ?1:19 -Why are the controllers not named _Ctrl ?3:02 -Can I rename the controllers ?4:57 -Why am I getting Error during Lip Build ?7:05 -Does AdvancedSkeleton have Ribbon Setup ?8:51 -How can I add a Auto-Shoulder ?11:42 -When to use the "Keep All" options ?13:22 -What if my Face Model is only one single Mesh ?14:03 -Why are Fingers controller missing ?17:31 -Why is the Shoulder Joint not rotating ?19:43 -Why am I getting SkinCage Errors ?22:25 -How can I customize the controllers ?24:39 -Why does the Spine flip at 180 degrees ?26:33 -What are the IKHybrid controllers ?28:46 -How to change orientation of Face Controllers ?31:23 -How can I add a COG controller ?33:00 -Where is the AutoPlace button ?0 Σχόλια 0 Μοιράστηκε 152 Views
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WWW.YOUTUBE.COMquadruped legsLooking at the quadruped legs ( Q-Toes ) function, in AdvancedSkeleton.0 Σχόλια 0 Μοιράστηκε 290 Views
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WWW.YOUTUBE.COMHidden Features0:00 - Intro0:31 - TwistJoint attributes1:39 - SetBuildPose function2:47 - Setting a Key to preserve custom values upon re-build4:10 - SubmitToSupport5:05 - Ctrl+Shift Selector-function 2 shelf5:58 - Ctrl key on faceBuildStep Tongue & EyeLashes8:10 - Ctrl key on AutoPlace Oribits camera9:34 - Ctrl key on Export Unreal ControlRig for more options10:51 - Ctrl key on Create DrivingSystem for Adv Options12:10 - Pickers are just Maya-files13:32 - Main.jointVis and other Main attrs14:19 - ctrlBox attributes15:14 - Main.version and FaceGroup.version16:27 - Advanced IK attributes on the last-ik controller18:00 - Advanced Dynamics attributes on the first Dynamics controller19:11 - Dynamics easy to delete with Outliner19:26 - FitTongue locators can be duplicated20:06 - FitSkeleton.preReBuild & postRebuild20:39 - Vertices can be selected when creating Fit EyeLid22:02 - FitSkeletons are MayaFiles23:07 - NameMatchers can have dedicated FitSkeleton24:51 - NameMatcher can auto-run if skeleton is detected0 Σχόλια 0 Μοιράστηκε 295 Views
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WWW.YOUTUBE.COMCharacterCreator4Adding a AdvancedSkeleton rig, to CharacterCreator4 model0 Σχόλια 0 Μοιράστηκε 271 Views
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WWW.YOUTUBE.COMModular Control RigModular Control Rig for Unreal 5.4AdvancedSkeleton Mannequin export0 Σχόλια 0 Μοιράστηκε 284 Views
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WWW.YOUTUBE.COMVideo MoCapA new function in AdvancedSkeleton.For capturing motion from videos0 Σχόλια 0 Μοιράστηκε 301 Views
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WWW.YOUTUBE.COMRigging BlazeRig available for download here:https://animationstudios.com.au/rigs/ Modelled by: CauHihttps://www.facebook.com/ntchitam/ https://www.artstation.com/chitam/store?tab=digital_product Showing rigging using AdvancedSkeleton functions such as:SkinCage, SkinSliders, DrivingSystems, CustomControllers and FaceSetup.And testing of the rig using both Face and Body motion-capture clips.0 Σχόλια 0 Μοιράστηκε 293 Views
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WWW.YOUTUBE.COMRigging Blaze Part2Part 1 here:https://youtu.be/wanRtwnXSaw 0:00 Intro0:20 Offset Parent Matrix1:15 Control Curve Colors3:26 Remove BuildPose4:49 IK Local6:04 T-pose6:54 Custom TwistAmount8:34 SkinCage re-use10:23 Shoulder Aim12:09 Hair inc Ctrl from edgeLoop14:27 Render Error0 Σχόλια 0 Μοιράστηκε 285 Views
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WWW.YOUTUBE.COMCyclopsmodel & rig by Justice Nelsonhttps://sites.google.com/c.ringling.edu/justicenelsoncastoryportfolio/home0 Σχόλια 0 Μοιράστηκε 298 Views
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