Art of Lincoln Hughes
Art of Lincoln Hughes
Lincoln Hughes is a concept / environment / technical artist, possessing over 18 years of experience in the gaming industry with companies such as WB Games, Ubisoft, EA, Relic, Invoke, and Atomic Arcade.
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  • WWW.YOUTUBE.COM
    UE4 Auto Landscape Master Material
    Purchase the material pack from Gumroad: https://gum.co/mBjSf Remove the technical side of UE4's Landscape creation, with my Auto Landscape Master Material pack!Features:-Procedural foliage generation per layer-Blended Tessellation (Displacement) between multiple material layers-3 layer procedural auto-texturing, based off of terrain slope angle -Procedural water height mask with shore material / foliage generation-Distance blend between different UVs to reduce tiling-Comes with over 1.5 hours of tutorial video, including material / scene optimization suggestions-Optional World-Machine support for Flow-maps-Optional World-Machine support for distance textures - albedo / roughness / normal-Includes a Foliage Master material - includes optional World Machine color overlay support-Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material and spawn procedural foliage on them-Paintable puddle material-Optional World-Space Coordinates for all layers-Shader is commented on and organized - easier to understand and learn from-The product comes with an example map and some free assets from Epic's Kite demo, all for testing purposes-Grass ground texture - made by CCO textures - https://test.cc0textures.com/ -Sky texture - made by HDRI Haven - https://hdrihaven.com/ Song in video: Elastic Vibe by Ziv Moran (Possible Light)
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    UE4 Auto Landscape Master Material V2 (Unreal 4)
    Purchase the material pack from Gumroad: https://gumroad.com/lincoln_hughes Remove the technical side of UE4's Landscape creation, with my Auto-Landscape Master Materials, now upgraded to Version 2.0!New Features:-Elevation-based snow layer blends into the terrain at the height of your choosing-Foliage Material now includes a snow-blend function and extra Subsurface-Scattering customization options-Now contains 2 full hours of video tutorial content (30 minutes more than original) - including material / scene optimization suggestions - with more to come in the future-2 new empty, paintable layers have been added so that you have the option of adding extra materials to your landscape-Tons of bug fixes and lighting upgrades-New Mid-Layer Distance-Fade option addedOriginal Features:-Procedural foliage generation per layer-Blended Tessellation (Displacement) between multiple material layers-3 layer procedural auto-texturing, based off of terrain slope angle -Procedural water height mask with shore material / foliage generation-Distance blend between different UVs to reduce tiling-Optional World-Machine support for Flow-maps-Optional World-Machine support for distance textures - albedo / roughness / normal-Includes a Foliage Master material - includes optional World Machine color overlay support-Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material and spawn procedural foliage on them-Paintable puddle material-Optional World-Space Coordinates for all layers-Shader is commented on and organized - easier to understand and learn from-The product comes with an example map and some free assets from Epic's Kite demo, all for testing purposes-Grass ground texture - made by CCO textures - https://test.cc0textures.com/ -Sky texture - made by HDRI Haven - https://hdrihaven.com/ Song in video: Possible_Light - Ziv-Moran
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  • WWW.YOUTUBE.COM
    Tutorial: UE4 Auto Landscape Master Material V2 - Setup
    Purchase the material pack from Gumroad: https://gum.co/mBjSf This tutorial explains all of the new features included in Version 2 of the Auto Landscape Master Material for UE4, and shows you how to use them to create your own epic terrains!New Features:-Elevation-based snow layer blends into the terrain at the height of your choosing-Foliage Material now includes a snow-blend function and extra Subsurface-Scattering customization options-Now contains 2 full hours of video tutorial content (30 minutes more than original) - including material / scene optimization suggestions - with more to come in the future-Tons of bug fixes and lighting upgrades-New Mid-Layer Distance-Fade option addedOriginal Features:-Procedural foliage generation per layer-Blended Tessellation (Displacement) between multiple material layers-3 layer procedural auto-texturing, based off of terrain slope angle -Procedural water height mask with shore material / foliage generation-Distance blend between different UVs to reduce tiling-Optional World-Machine support for Flow-maps-Optional World-Machine support for distance textures - albedo / roughness / normal-Includes a Foliage Master material - includes optional World Machine color overlay support-Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material and spawn procedural foliage on them-Paintable puddle material-Optional World-Space Coordinates for all layers-Shader is commented on and organized - easier to understand and learn from-The product comes with an example map and some free assets from Epic's Kite demo, all for testing purposes-Grass ground texture - made by CCO textures - https://test.cc0textures.com/ -Sky texture - made by HDRI Haven - https://hdrihaven.com/
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  • WWW.YOUTUBE.COM
    Concept Art Tutorial: Photo-bashing Sci-Fi Environments
    Download the video and high-res concept for free at Gumroad: https://gumroad.com/lincoln_hughes Quickly learn about the technique that enables industry pros to produce top-quality concept art in half the time in this free, hour-long lesson that will help you take your concept art to the next level.You will learn:-how to seamlessly use photos to add detail fast.-dozens of techniques concerning the use of lighting, perspective, colors, and composition.-common mistakes made while painting with photo-ref, and how to counter them. If you have any suggestions for the video, leave them in the comments, and dont forget to like and share!Enjoy!Song: Maxim Hix - Elixir (Jayson Butera Remix) - https://www.beatport.com/track/elixir-jayson-butera-remix/9324440
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  • WWW.YOUTUBE.COM
    World Machine to Unreal 4 - Free Project
    Gumroad Link: https://gumroad.com/lincoln_hughes A demo done in World-Machine that shows you the basics of making a terrain in preparation for import into Unreal 4, for use specifically with my UE4 Auto Landscape Master Material.-Comes with the World-Machine project files-A quick 20 minute video demo-Exported textures (Height, Albedo, Channel Mask) for use in Unreal 4 or a software of your choosing
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  • WWW.YOUTUBE.COM
    UE4 Environment Prop Master Materials - V2
    Buy now on Gumroad:https://gum.co/Qxqod Save yourself endless time and technical hurdles in the material editor with my pack of Environment Prop Master Materials for UE4 - Version 2!New Features in V2:-Comes with over 50 shader presets, all set up to simply create instances from and swap textures-Snow / Moss / Dirt / Rust / Wetness / Ice Procedural Top Layer Grunge Materials - simply enabled with a switch in each material instance-New Global Coverage Blueprint controls Top Layer Material amounts per map using material parameter collections-Heavy optimization pass done - Material instruction count has been dramatically lowered / optimization options were added / texture samplers lowered-Emissive options (strobe / randomized noise)-Opacity Mask options-Bump Offset Ice Materials (Optional Subsurface Scattering / Fresnel)-Layered Blend Materials (2 / 3 Layers) - Perfect for armor / characters / guns that use masks with tiled textures / unique normal maps-Foliage Master Materials - Optional Z-Up Snow / Distance-Field Interaction with characters / SSS-Glass Master Materials - Translucency / Refraction / Masked options-Edge dither - blurs the edge when crashing rocks and other meshes through terrain-UV Panning added - animated panning moves the texture directionally at varied speeds-New auto-scale UV feature (cheaper than World-Space, similar results)-Material functions created for almost everything - modularity will increase use for new shaders / organization / future changes / bug fixes-Descriptions added to every material parameter for ease of use-Over 1.5 hours of new video tutorial contentOriginal Features in V2: -Blended Tessellation (Displacement) between multiple material layers-Top Layer (Snow) World-Aligned blend - procedurally mixes a top layer onto your material based off of a wind direction-Parameter Collections - globally change the amount of top-layer blending (snow) across your entire world with a single slider-Optional Detail Map channels - blend albedo, roughness, normal, and ao channels with your base textures-Optional World-Space (tri-planar) mapping on each layer (base, mid, top)-Optional UV Channel choice for each layer-Non-Proportionate UV options-Shader is commented on and organized - easier to understand and learn from-Contains a lite shader with no extra material features - easy for assets that don't require them-All features are optional, so that each shader instance will optimize itself based off of the features enabled-The material pack comes with an example map and some free assets from Epic's Kite demo, all for testing purposesDisclaimer: The rock mesh and its textures in the video are made with Quixel Megascans, and do not come with the pack. Subscribe to Megascans and test out the shaders with their assets for yourself!If you've already purchased the original version, e-mail me at lincolnhughes@hotmail.com for a discount code :)Song in video: ES_Lucis - Valante
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  • WWW.YOUTUBE.COM
    Tutorial: UE4 Prop Master Materials V2 - Importing Assets
    Here I give a quick tutorial detailing how to import an asset from Megascans directly into Unreal 4 for use with my Environment Prop Master Materials - V2Pre-order the pack on Gumroad here: https://gum.co/Qxqod Save yourself endless time and technical hurdles in the material editor with my pack of Environment Prop Master Materials for UE4 - Version 2!New Features in V2:-Comes with over 50 shader presets, all set up to simply create instances from and swap textures-Snow / Moss / Dirt / Rust / Wetness / Ice Procedural Top Layer Grunge Materials - simply enabled with a switch in each material instance-New Global Coverage Blueprint controls Top Layer Material amounts (and other options) per map using material parameter collections-Heavy optimization pass done - Material instruction count has been dramatically lowered / optimization options were added / texture samplers lowered-Emissive options (strobe / randomized noise)-Opacity Mask options-Bump Offset Ice Materials (Optional Subsurface Scattering / Fresnel)-Layered Blend Materials (2 / 3 Layers) - Perfect for armor / characters / guns that use masks with tiled textures / unique normal maps-Foliage Master Materials - Optional Z-Up Snow / Distance-Field Interaction with characters / SSS-Glass Master Materials - Translucency / Refraction / Masked options-Edge dither - blurs the edge when crashing rocks and other meshes through terrain-UV Panning added - animated panning moves the texture directionally at varied speeds-New auto-scale UV feature (cheaper than World-Space, similar results)-Material functions created for almost everything - modularity will increase use for new shaders / organization / future changes / bug fixes-Descriptions added to every material parameter for ease of use-Over 1.5 hours of new video tutorial contentOriginal Features in V2: -Blended Tessellation (Displacement) between multiple material layers-Top Layer (Snow) World-Aligned blend - procedurally mixes a top layer onto your material based off of a wind direction-Parameter Collections - globally change the amount of top-layer blending (snow) across your entire world with a single slider-Optional Detail Map channels - blend albedo, roughness, normal, and ao channels with your base textures-Optional World-Space (tri-planar) mapping on each layer (base, mid, top)-Optional UV Channel choice for each layer-Non-Proportionate UV options-Shader is commented on and organized - easier to understand and learn from-Contains a lite shader with no extra material features - easy for assets that don't require them-All features are optional, so that each shader instance will optimize itself based off of the features enabled-The material pack comes with an example map and some free assets from Epic's Kite demo, all for testing purposesDisclaimer: The rock mesh and its textures in the video are made by Quixel Megascans, and do not come with the pack. Subscribe to Megascans and test out the shaders with their assets for yourself!If you've already purchased the original version, e-mail me at lincolnhughes@hotmail.com for a discount code :)
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  • WWW.YOUTUBE.COM
    Tutorial: UE4 Prop Master Materials V2 - Getting Started
    An hour long tutorial covering the basics of how to use my UE4 Environment Prop Master Materials V2Pre-order the pack on Gumroad:https://gum.co/Qxqod Save yourself endless time and technical hurdles in the material editor with my pack of Environment Prop Master Materials for UE4 - Version 2!New Features in V2:-Comes with over 50 shader presets, all set up to simply create instances from and swap textures-Snow / Moss / Dirt / Rust / Wetness / Ice Procedural Top Layer Grunge Materials - simply enabled with a switch in each material instance-New Global Coverage Blueprint controls Top Layer Material amounts (and other options) per map using material parameter collections-Heavy optimization pass done - Material instruction count has been dramatically lowered / optimization options were added / texture samplers lowered-Emissive options (strobe / randomized noise)-Opacity Mask options-Bump Offset Ice Materials (Optional Subsurface Scattering / Fresnel)-Layered Blend Materials (2 / 3 Layers) - Perfect for armor / characters / guns that use masks with tiled textures / unique normal maps-Foliage Master Materials - Optional Z-Up Snow / Distance-Field Interaction with characters / SSS-Glass Master Materials - Translucency / Refraction / Masked options-Edge dither - blurs the edge when crashing rocks and other meshes through terrain-UV Panning added - animated panning moves the texture directionally at varied speeds-New auto-scale UV feature (cheaper than World-Space, similar results)-Material functions created for almost everything - modularity will increase use for new shaders / organization / future changes / bug fixes-Descriptions added to every material parameter for ease of use-Over 1.5 hours of new video tutorial contentOriginal Features in V2: -Blended Tessellation (Displacement) between multiple material layers-Top Layer (Snow) World-Aligned blend - procedurally mixes a top layer onto your material based off of a wind direction-Parameter Collections - globally change the amount of top-layer blending (snow) across your entire world with a single slider-Optional Detail Map channels - blend albedo, roughness, normal, and ao channels with your base textures-Optional World-Space (tri-planar) mapping on each layer (base, mid, top)-Optional UV Channel choice for each layer-Non-Proportionate UV options-Shader is commented on and organized - easier to understand and learn from-Contains a lite shader with no extra material features - easy for assets that don't require them-All features are optional, so that each shader instance will optimize itself based off of the features enabledIf you've already purchased the original version, e-mail me at lincolnhughes@hotmail.com for a discount code :)
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  • WWW.YOUTUBE.COM
    UE4 Alien Egg Mesh / Shader WIP
    I did a pass on this old Alien Egg mesh I made awhile back (mudbox / substance painter / 3ds max), integrating it into UE4 and mainly updating the shader used on it. I grabbed some of the material functions from my new UE4 Environment Prop Master Material Pack V2, and created a new shader with them for it. I eventually wanna have the actual shape of the alien moving around inside of the egg. For now it's using Subsurface Profile, with a basic bump offset with Emissive Fresnel to fake a translucent interior that moves slightly. Still needs a bit of love, but having fun with it :)
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  • WWW.YOUTUBE.COM
    UE4 Landscape - Megascans demo
    Spent a few hours today seeing how far I could take my landscape material in UE4, replacing most of the textures and meshes with ones from Megascans. Pretty happy with the results :) Any feedback?? - Shader can be purchased here - https://gumroad.com/l/mBjSf
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  • WWW.YOUTUBE.COM
    UE4 Hologram Shader Demo
    Buy now from Gumroad: https://gum.co/mbpWy A few wip shots from my upcoming Unreal 4 Hologram Shader pack - Just finished tweaking these features:-Added backface culling using custom depth, so that the backsides of the mesh cannot be seen through the hologram-Added a duplicate of the mesh with heavy World Position Offset - going to a single point (i.e. 0,0,0) so that you can simulate faked light rays coming off of the mesh (quite expensive... but looks cool so I left it)-New parameters for almost anything you could want to customize the look and feel of each hologram's material instance-Cloud World Position Offset subtly moves the mesh around-Opacity Depth Fade for fading the mesh to another color - or make it invisible - when it's close to other surfaces-Texture Parameters for customizing the screen lines / clouds that pass through the hologramI plan on adding alot more to it, including:-A blueprint controlled vanishing point for the WPO faked light-rays, so that you can move the mesh wherever you want, and the fake vanishing point rays will follow it-Global Collection Parameters for the emissive intensity of all holograms The amazing character model used in the demo is made entirely by Epic - and can be downloaded for free on the Unreal Marketplace. I just wanted to use some of their amazing art to help showcase my stuff!Song in the video: Maxim Hix - Elixir (Jayson Butera Remix)
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  • WWW.YOUTUBE.COM
    Tutorial: UE4 Hologram Blueprint Pack - Creating Videos
    Here I'll be showing you how to create gigantic hologram video blueprints using my UE4 Hologram Blueprint Pack - V1Buy now from Gumroad: https://gum.co/mbpWy Features:-Faked light rays simulate your hologram emitting from a single origin point in the blueprint-You can turn any skeletal mesh into a hologram and then bring custom animations into it - with parameters to control looping and randomized timeline offset-You can use any static mesh you want - the static blueprint doesn't need animation-Import movies of your own and make giant futuristic screens with them-Import your own audio files into each hologram - with up to two WAV files per blueprint-Parameters for almost anything you could want to customize the look and feel of each hologram's material instance-Cloud World Position Offset subtly moves the mesh around - simulating light distortion-Use custom depth to remove back-faces on your geo, so that the backsides of the mesh cannot be seen through the hologramThe amazing character model used in the demo is made entirely by Epic - and can be downloaded for free on the Unreal Marketplace. Also, the sky-box and a rock mesh used in the pack were created by Epic as well.Song in the videos: Maxim Hix - Elixir (Jayson Butera Remix)
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    Tutorial: UE4 Hologram Blueprint Pack - Installation / Migration
    Here I'll be showing you how to install / migrate the project files for my UE4 Hologram Blueprint Pack - V1Buy now from Gumroad: https://gum.co/mbpWy Features:-Faked light rays simulate your hologram emitting from a single origin point in the blueprint-You can turn any skeletal mesh into a hologram and then bring custom animations into it - with parameters to control looping and randomized timeline offset-You can use any static mesh you want - the static blueprint doesn't need animation-Import movies of your own and make giant futuristic screens with them-Import your own audio files into each hologram - with up to two WAV files per blueprint-Parameters for almost anything you could want to customize the look and feel of each hologram's material instance-Cloud World Position Offset subtly moves the mesh around - simulating light distortion-Use custom depth to remove back-faces on your geo, so that the backsides of the mesh cannot be seen through the hologramThe amazing character model used in the demo is made entirely by Epic - and can be downloaded for free on the Unreal Marketplace. Also, the sky-box and a rock mesh used in the pack were created by Epic as well.Song in the videos: Maxim Hix - Elixir (Jayson Butera Remix)
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  • WWW.YOUTUBE.COM
    Tutorial: UE4 Hologram Blueprint Pack - Getting Started
    Here I'll be detailing how you can go about creating your very own 3d holograms using my UE4 Blueprint Hologram Pack - V1. In the video, I discuss all of the features in the pack, and then go on to show you how to create your own 3d holograms with it.Buy now from Gumroad: https://gum.co/mbpWy Features:-Faked light rays simulate your hologram emitting from a single origin point in the blueprint-You can turn any skeletal mesh into a hologram and then bring custom animations into it - with parameters to control looping and randomized timeline offset-You can use any static mesh you want - the static blueprint doesn't need animation-Import movies of your own and make giant futuristic screens with them-Import your own audio files into each hologram - with up to two WAV files per blueprint-Parameters for almost anything you could want to customize the look and feel of each hologram's material instance-Cloud World Position Offset subtly moves the mesh around - simulating light distortion-Use custom depth to remove back-faces on your geo, so that the backsides of the mesh cannot be seen through the hologramThe amazing character model used in the demo is made entirely by Epic - and can be downloaded for free on the Unreal Marketplace. Also, the sky-box and a rock mesh used in the pack were created by Epic as well.Song in the videos: Maxim Hix - Elixir (Jayson Butera Remix)
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  • WWW.YOUTUBE.COM
    UE4 Hologram Blueprint Pack - V1
    Quickly create your own 3d holograms in Unreal 4 with my Hologram Blueprint Pack - V1Buy now from Gumroad: https://gum.co/mbpWy Features:-Faked light rays simulate your hologram emitting from a single origin point in the blueprint-Comes with 5 example holograms-You can turn any skeletal mesh into a hologram and then bring custom animations into it - with parameters to control looping and randomized timeline offset-You can use any static mesh you want - the static blueprint doesn't need animation-Import movies of your own and make giant futuristic screens with them-Import your own audio files into each hologram - with up to two WAV files per blueprint-Parameters for almost anything you could want to customize the look and feel of each hologram's material instance-Cloud World Position Offset subtly moves the mesh around - simulating light distortion-Use custom depth to remove back-faces on your geo, so that the backsides of the mesh cannot be seen through the hologramThe amazing character model used in the demo is made entirely by Epic - and can be downloaded for free on the Unreal Marketplace. Also, the sky-box and a rock mesh used in the pack were created by Epic as well.Song in the videos: Maxim Hix - Elixir (Jayson Butera Remix)
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