CG Masters
CG Masters
Comprehensive tutorials for the open source 3D software, Blender.
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    Blender and Substance Painter - Creating a Combat Knife Game Asset - Part 4
    In the 4th and final part of this step-by-step game asset series we'll be using Substance Painter to texture our combat knife. You can download the project files below including the final blend and substance files.Project Files:https://cgmasters.com/tutorials/knife_project_files.zip Final Knife Files:https://cgmasters.com/tutorials/knife_final.zip Cycles Node Setup Using Textures Exported from Substance Painter:https://cgmasters.com/tutorials/knife_substance_blender_node_setup.jpg And check out the other parts of the series here:Part 1 - High Poly Modeling in Blenderhttps://www.youtube.com/watch?v=KcCXM5zCuc0 Part 2 - UV Unwrapping in Blenderhttps://www.youtube.com/watch?v=mJooKRnXiLk Part 3 - Baking Normal Maps in Blenderhttps://www.youtube.com/watch?v=Zohoy5ifr2I This tutorial starts off with exporting meshes from Blender to use in Substance Painter. Then we'll import the meshes into Substance and bake texture maps including automatically explode baking normal maps.Then we'll create masks for each part of the knife and then get down to texturing using all the insanely cool tools, materials, and mask generators Substance has to offer. It's especially never been easier to create awesome edge wear for metal surfaces.Once we're finished the knife we'll export the textures and then set it up for a render in its Iray renderer.HDRI in final blend file from https://hdrihaven.com/ Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    Blender Tutorial | 20 Essential Selection Tips For Modeling
    https://blendermarket.com/products/hard-surface-modeling-in-blender - 100% Native Blender Modeling CourseBONUS 1 from Gleb (previewing in cycles) can be seen here....https://youtu.be/BfSrHMKMtUE The secrets to speeding up your creation process is in understanding your fundamental options, here we'll take a look at some very cool selection options Blender comes bundled with to help us fly!https://cgmasters.com https://www.creativeshrimp.com
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    Blender Tutorial - Modeling Car Tires
    I finally have a brand new updated car course available, check it out here - https://cgmasters.com/3d-cars-inside-and-out-in-blender/ This tutorial is a chapter from my older course, Master Car Creation in Blender. In this chapter we'll be modeling the car tire for a Corvette Stingray and you'll learn about using modifiers for an efficient workflow in building 3D tire models. Download the project files below to get started.Project Files -https://cgmasters.com/tutorials/tire_modeling_start_files.zip Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    Master Car Creation in Blender - Official Trailer
    I finally have a brand new updated car course available, check it out here - https://cgmasters.com/3d-cars-inside-and-out-in-blender/ Master Car Creation in Blender -Over 15 years of experience and 6 months of development bring you a Blender training course like no other. I'll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing. You'll learn all the techniques you need to know to create flawless surfaces and impressive renders.
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    Blender Tip - Camera Shift for Architecture Renders
    In this quick tip I'll show you a simple option in your camera properties that you can use to maintain a two-point perspective to get a cleaner and more professional look for your architecture renders.While three-point perspective renders can be awesome, they also can negatively impact the look of architecture. This leads to problems like slanted walls which can affect the feeling of space for interiors. That's why it's common practice to keep a two-point perspective to maintain perfect vertical structures like walls, and this typically produces a more professional result.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    Procedural Carbon Fiber Shader - Part 1 (Cycles & Eevee Compatible)
    The Blender Encyclopedia is finally out! See more about it here - https://cgmasters.com/the-blender-encyclopedia/ This is part 1 of a step by step project from our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.Part 1 covers creating a shader that's compatible with both Eevee and Cycles.Check out Part 2 here, where we go over adding anisotrophy in Cycles for a more realistic reflection effect for the carbon fiber - https://youtu.be/0N57VknbLZY In this free lecture from the course we'll be building a fully procedural carbon fiber shader from start to finish. This shader will include a height map for the fibers that we'll convert into a normal map. It'll also include customizable options such as shadowing for the fibers, a brushed metal texture finish, clearcoat, and the ability to switch between 2 different weave patterns.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    Procedural Carbon Fiber Shader - Part 2 (Anisotrophy in Cycles)
    The Blender Encyclopedia is finally out! See more about it here - https://cgmasters.com/the-blender-encyclopedia/ This is the second part of the Carbon Fiber series, where we'll increase the realism of our shader by using the Principled node's Anisotropic option to get a more true-to-life reflection effect for the carbon fiber. This only takes a couple extra steps and the results are totally worth it. This only works in Cycles, so it won't be Eevee compatible.This is a step by step project our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    Blender Tutorial - Physically Based Rendering (PBR) and the Principled Node
    The Blender Encyclopedia is finally out! See more about it here - https://cgmasters.com/the-blender-encyclopedia/ This tutorial is from our course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.In this free lecture from the course we'll be diving deep into the Principled BSDF shader node, which is an all-in-one type node that can be used to create a ton of realistic materials such as wood, metal, marble, cloth, glass, and so much more.In order to understand this node better we'll also go over PBR, or Physically Based Rendering, where I'll introduce you to the scientific basis for building physically accurate materials. PBR simply refers to simulating how light and materials behave in reality, and the principled node automatically does some scientific calculations to achieve this realism, So it's extremely useful when looking to create believable materials.The final blend files and infographics are available in the course's resource files.Textures used in the thumbnail are from Texture Haven (https://texturehaven.com ) and are released under Creative Commons 0.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    Data Visualization in Blender and Python
    In this tutorial we'll create a script that reads data from CSV files(comma separate values) and converts it into a list of data that we can use to generate a bar graph. No prior python experience is needed to follow along, but I don't go over every aspect of the fundamentals of programming, so some experience would really help in understanding everything.You can download the resource files for this tutorial here - https://cgmasters.com/tutorials/Bar_Graph_Resource_Files.zip Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    3D Basics - What are Normals?
    Face normals? Vertex normals? Flipped normals? Learn all about normals in this tutorial on 3D basics. This is another lecture from our course The Blender Encyclopedia, check it out here - https://cgmasters.com/the-blender-encyclopedia/ Resource files for this tutorial are available in the full course on Udemy.The course has over 52 hours of content and over 430 tutorials. If you like our tutorials consider checking this course out to support our work and learn a ton about Blender at the same time.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    Blender for Complete and Total Beginners
    Blender for Complete and Total Beginners is the best starting point for anyone interested in learning 3D and Blender. Check out the course page to learn more - https://cgmasters.com/blender-for-complete-and-total-beginners/ Blender is perfect for anyone interested in learning 3D, because its incredibly powerful and free. This full creation suite offers a complete range of artistic possibilities, including modeling, animation, rendering, compositing, video editing, and a lot more. So whether youre interested in creating games, producing animations, 3D printing, or anything else related to 3D, Blender has you covered with its complete production toolkit.Learning such an advanced piece of software can be intimidating though. There are a crazy amount of tools and it can be tricky to figure out where to start. Thats what this course is for. This curriculum was designed to give you a clear understanding of the most fundamental concepts and tools, even if you have zero experience.
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    Master Procedural Texturing in Blender | Out Now!
    Check it out here - https://www.blendermarket.com/products/master-procedural-texturing-in-blender Tap into the unlimited potential of Blenders incredibly powerful node editor, and learn how to create advanced and highly customizable procedural textures from scratch. In this course Ill walk you through building complex textures, step by step. Youll learn about a ton of different nodes and creative ways you can combine them to achieve amazing results.Well focus on two big projects in this course, highly customizable Subway Tiles and an animated and customizable Lava Field. Both are fun and complex projects that will give us a good mix of both technical and organic styles of textures.For this course I teamed up with procedural texture master Erindale Woodford. Erin created the textures and I created the training. We chose these specific topics to focus on important texture building skills like technical planning and texture layering to help you gain a strong understanding of how to approach and achieve complexity.
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    5 Awesome Procedural Texturing Tricks in Blender
    Check out our course "Master Procedural Texturing in Blender" here - https://www.blendermarket.com/products/master-procedural-texturing-in-blender Download this tutorial's resource files here - https://cgmasters.com/tutorials/5_Awesome_Tricks.zip In this tutorial I'll show you 5 awesome procedural texturing tricks that'll really come in handy for various situations. These tricks include rounding off tile corners, using linear light to distort textures without moving them out of place, directional and full blur effects for any texture node, and how to automatically round off angular beveled edges.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92WChapters:0:00 - Rounded Tile Corners1:00 - Distorting with Linear Light2:15 - Directional Blur4:05 - Full Blur5:47 - Auto Smooth Bevels7:50 - Course Trailer
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    Procedural Parallax Effect in Blender
    Learn how to create a procedural parallax effect using shader nodes in this Blender tutorial. Parallax mapping is a technique used to give a 2 dimensional surface a truly 3 dimensional look. It's different than bump mapping and normal mapping because parallax mapping creates the illusion of depth, not just surface detail. And this depth is based on the perspective too, creating a convincing 3 dimensional feel from every angle. This shader was originally made for this tutorial by Erindale Woodford. Check out more of his work here - https://linktr.ee/erindale.xyz Download the project files here -https://cgmasters.com/tutorials/parallax.zip Check out the course Master Procedural Texturing in Blender -https://www.blendermarket.com/products/master-procedural-texturing-in-blender Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92WChapters:0:00 - Introduction0:47 - Getting Started1:34 - Setting Up the Basic Shader6:35 - Grouping the Nodes10:48 - Starting on the Bottom Texture Layer14:02 - Mixing Incoming Vectors and Position Coordinates18:04 - Fixing the Distortion22:14 - Mixing the Top and Bottom Texture Layers Together26:34 - Adjusting the Brightness and Contrast27:15 - Fake Refraction Effect30:50 - Stretching the Bottom Layer Vertically35:46 - Depth Fade Out Effect38:43 - Seeing It All Together40:20 - Conclusion and Course Trailer
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    3D Cars: Inside and Out in Blender - Available Now!
    Check out the course on Gumroad here - https://cgmasters.gumroad.com/l/3d-cars Or on Blender Market here - https://www.blendermarket.com/products/3d-cars-inside-and-out-in-blender Here we go again, but this time the course is bigger, better, and theres a whole lot of new stuff, including a full interior. My past car modeling training has been studied by industry giants like Hyundai and Volvo, as well as designers in top gaming and film companies all over the world. And now Ive taken those techniques and made them even better. In this step-by-step course well tackle an amazing car design by professional designer Lee Rosario, and Ill show you new ways to solve even the trickiest hard surface challenges with ease as we build this awesome car together from the first vertex to the final renders.So join me in this car creation journey, and learn tons of techniques for hard surface modeling, shading, rendering, and compositing, all inside the free open source 3D software, Blender.Thank you all for supporting my training, and if you check this one out I hope you like it!And if you want to check out more of Lee's design work, you can see his projects here - https://www.behance.net/leerosario
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    Hard Surface Modeling Tips - The Perfect Grid Fill in Blender
    Check out my course 3D Cars: Inside and Out on Gumroad, Blender Market and Flipped Normals.Gumroad - https://cgmasters.gumroad.com/l/3d-cars Blender Market - https://www.blendermarket.com/products/3d-cars-inside-and-out-in-blender Flipped Normals - https://flippednormals.com/product/3d-cars-inside-and-out-in-blender-32469?dst=b8XbGnH5 In this tutorial I'll give you a couple tips on how to use the Grid Fill tool properly in Blender. When used right, the Grid Fill tool is king when it comes to instantly and perfectly filling in big gaps on your model.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    Hard Surface Modeling Tips - Better Boolean Subtractions in Blender
    Check out my course 3D Cars: Inside and Out on Gumroad, Blender Market, and Flipped Normals.Gumroad - https://cgmasters.gumroad.com/l/3d-cars Blender Market - https://www.blendermarket.com/products/3d-cars-inside-and-out-in-blender Flipped Normals - https://flippednormals.com/product/3d-cars-inside-and-out-in-blender-32469?dst=b8XbGnH5 In this tutorial I'll give you a couple tips on how to get better results from the Boolean modifier. A lot can go wrong when you're creating cutouts with the Boolean modifier, but there are some useful solutions like changing the Solver, Overlap Threshold, and even modifying the cutout object to provide extra geometry to fix shading issues.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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