Cascadeur
Cascadeur
Cascadeur is a unique physics-based animation software that gives the animators the ability to create realistic action sequences of any complexity.
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  • Physics Pipeline | Everything You Need to Know about AutoPhysics in Cascadeur

    This is a highly detailed beginner-friendly step-by-step tutorial on how to make animation from scratch in Cascadeur. It covers a complete process, starting with blocking all the way up to applying physics, including a thorough explanation of all the AutoPhysics filters and sliders

    00:00 About this tutorial
    01:06 Blocking
    01:14 Import reference video
    01:32 Creating first pose
    01:47 AutoPosing issue
    04:14 Creating second pose
    05:31 About Invert Frame Indicator Hotkey Button
    05:46 Creating the third pose
    06:34 Creating the fourth pose
    07:15 Creating the rest of the poses
    08:49 Interpolation
    08:54 Auto Interpolation
    09:35 Setting Interpolation manually
    10:20 IK and FK
    12:00 Adding additional keys
    14:44 Physics
    15:55 Main Physics corrector
    18:03 Rotation
    19:44 Smooth trajectory
    20:20 Smooth rotation
    21:15 Compensation motion
    22:09 Separation motion
    23:13 Secondary motion
    23:49 Snap the animation

    Learn more about Cascadeur license plans:

    Learn how to start using Cascadeur:

    Join our English-speaking community on Discord:


    Follow us on:
    Facebook /
    Twitter

    #Animation #Tutorial #gamedev
    #physics #pipeline #everything #you #need
    Physics Pipeline | Everything You Need to Know about AutoPhysics in Cascadeur
    This is a highly detailed beginner-friendly step-by-step tutorial on how to make animation from scratch in Cascadeur. It covers a complete process, starting with blocking all the way up to applying physics, including a thorough explanation of all the AutoPhysics filters and sliders 00:00 About this tutorial 01:06 Blocking 01:14 Import reference video 01:32 Creating first pose 01:47 AutoPosing issue 04:14 Creating second pose 05:31 About Invert Frame Indicator Hotkey Button 05:46 Creating the third pose 06:34 Creating the fourth pose 07:15 Creating the rest of the poses 08:49 Interpolation 08:54 Auto Interpolation 09:35 Setting Interpolation manually 10:20 IK and FK 12:00 Adding additional keys 14:44 Physics 15:55 Main Physics corrector 18:03 Rotation 19:44 Smooth trajectory 20:20 Smooth rotation 21:15 Compensation motion 22:09 Separation motion 23:13 Secondary motion 23:49 Snap the animation Learn more about Cascadeur license plans: Learn how to start using Cascadeur: Join our English-speaking community on Discord: Follow us on: Facebook / Twitter #Animation #Tutorial #gamedev #physics #pipeline #everything #you #need
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    Physics Pipeline | Everything You Need to Know about AutoPhysics in Cascadeur
    This is a highly detailed beginner-friendly step-by-step tutorial on how to make animation from scratch in Cascadeur. It covers a complete process, starting with blocking all the way up to applying physics, including a thorough explanation of all the AutoPhysics filters and sliders 00:00 About this tutorial 01:06 Blocking 01:14 Import reference video 01:32 Creating first pose 01:47 AutoPosing issue 04:14 Creating second pose 05:31 About Invert Frame Indicator Hotkey Button 05:46 Creating the third pose 06:34 Creating the fourth pose 07:15 Creating the rest of the poses 08:49 Interpolation 08:54 Auto Interpolation 09:35 Setting Interpolation manually 10:20 IK and FK 12:00 Adding additional keys 14:44 Physics 15:55 Main Physics corrector 18:03 Rotation 19:44 Smooth trajectory 20:20 Smooth rotation 21:15 Compensation motion 22:09 Separation motion 23:13 Secondary motion 23:49 Snap the animation Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on: Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #gamedev
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  • Cascadeur + QuickMagic | Video Mocap Cleanup and Editing Timelapse

    This is a timelapse of how we made and edited the dancing animation from the reference. We used QuickMagic for the video mocap, then retargeted the animation in Cascadeur, used Animation Unbaking and Fulcrum Motion Cleaning tools to set up a solid base, then used AutoPosing to fix and edit the poses, and finally a touch of AutoPhysics to add secondary motion and bring the whole animation together

    Shoutout to @doridance1389 for the inspiration and amazing content!

    0:00 Stress Intro
    00:18 Import Animation
    00:46 Retargeting
    01:44 Animation Unbaking
    02:41 Editing Timelapse
    09:32 AutoPhysics
    10:36 Timelapse
    11:19 Final Result

    Learn more about Cascadeur license plans:

    Learn how to start using Cascadeur:

    Join our English-speaking community on Discord:


    Follow us on:
    Facebook /
    Twitter

    #Animation #QuickMagic #Tutorial #mocap
    #cascadeur #quickmagic #video #mocap #cleanup
    Cascadeur + QuickMagic | Video Mocap Cleanup and Editing Timelapse
    This is a timelapse of how we made and edited the dancing animation from the reference. We used QuickMagic for the video mocap, then retargeted the animation in Cascadeur, used Animation Unbaking and Fulcrum Motion Cleaning tools to set up a solid base, then used AutoPosing to fix and edit the poses, and finally a touch of AutoPhysics to add secondary motion and bring the whole animation together Shoutout to @doridance1389 for the inspiration and amazing content! 0:00 Stress Intro 00:18 Import Animation 00:46 Retargeting 01:44 Animation Unbaking 02:41 Editing Timelapse 09:32 AutoPhysics 10:36 Timelapse 11:19 Final Result Learn more about Cascadeur license plans: Learn how to start using Cascadeur: Join our English-speaking community on Discord: Follow us on: Facebook / Twitter #Animation #QuickMagic #Tutorial #mocap #cascadeur #quickmagic #video #mocap #cleanup
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    Cascadeur + QuickMagic | Video Mocap Cleanup and Editing Timelapse
    This is a timelapse of how we made and edited the dancing animation from the reference. We used QuickMagic for the video mocap, then retargeted the animation in Cascadeur, used Animation Unbaking and Fulcrum Motion Cleaning tools to set up a solid base, then used AutoPosing to fix and edit the poses, and finally a touch of AutoPhysics to add secondary motion and bring the whole animation together Shoutout to @doridance1389 for the inspiration and amazing content! 0:00 Stress Intro 00:18 Import Animation 00:46 Retargeting 01:44 Animation Unbaking 02:41 Editing Timelapse 09:32 AutoPhysics 10:36 Timelapse 11:19 Final Result Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on: Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #QuickMagic #Tutorial #mocap
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    Inbetweening Workflow in Cascadeur 2025.1
    In this video we are going to show you the best way you can use Inbetweening for your animation. Starting with the overview of how it works and the ways you can control it, all the way to pointing out the possible issues you might face when using the tool and providing possible solutions to them Watch our tutorial on fulcrum points: https://youtu.be/oKfrD1GJ0qU Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on: Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #3D #gamedev
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    Inbetweening | Cascadeur 2025.1 Feature Highlights
    Welcome Inbetweening! Cascadeur can now generate motion between the given poses. it's mostly trained on locomotion, like walking, running, crawling, falling, squatting etc. But in the future we plan to extend the dataset with other animations. AutoPosing rig has become much more stable and controllable. You now have many ways to rotate your pelvis around any point in any direction. You can use Ragdoll simulation for multiple characters connected with each other and use any geometry as a collision object You can find a full list of new features here: https://cascadeur.com/help/category/279 Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #3D #gamedev
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    Rigging Red Panda in Cascadeur | Custom Character Rig
    In this detailed step by step tutorial we are going to show a complete process of rigging a custom character Baqir in Cascadeur from scratch. We will be using the quick rigging tool to get the foundation and then add custom controllers to the tail, ears and extras, including setting up additional twists and rigid bodies to be able to take full advantage of AutoPosing and AutoPhysics when animating00:00 Introduction01:10 Creating AutoPosing Rig01:34 Refining the Quick Rig04:53 Twists07:01 Tail and Backpack11:28 IK and FK for Rig Elements14:26 Face Controllers15:20 Final TouchesLearn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #Baqir #gamedev
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    Creating Stylized Cartoon Animation in Cascadeur
    In this video we quickly demonstrate how you can create a stylized cartoonish animation in Cascadeur while still taking full advantage of the physics tools. Often times AutoPhysics is associated with realism only and we are happy to disprove that, since Cascadeur has all the necessary tools to have full control over any result you getLearn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Cartoon #Baqir #gamedev
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    Rokoko Mocap | Cleanup and Editing in Cascadeur
    In this tutorial we are going to show how to work with Rokoko mocap in Cascadeur. We'll cover all the steps starting with import, clean up using automatic cleanup tools, etc. We will retarget, unbake and then edit the animation using AutoPhysics and Interval Edit Mode, as well as use Ragdoll0:00 Introduction00:22 Import and Rigging02:34 Fulcrum Points03:24 Retargeting04:35 Editing the Jump 06:39 Using AutoPhysics to fix the Jump08:22 Fix the Feet Sliding09:27 Changing the Weight of the Weapon to Affect Balance10:23 Priority Frame11:00 Improving the Slashing Animation12:25 Ragdoll13:32 ConclusionLearn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #Rokoko #gamedev
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    Getting Locomotion Animations Ready for UE5 in Cascadeur
    In this tutorial we are gonna take locomotion animations from Mixamo, edit and fix them in Cascadeur, add a weapon and export them to UE5. We will learn how to quickly fix broken poses using AutoPosing, turn any animation into in-place one using the copy tool, as well as add a weapon and animate it to match with the characterLearn more about Copy Tools: https://cascadeur.com/help/tools/animation_tools/copy_tools 0:00 Picking Animations00:45 Rigging the Character02:36 Idle Animation05:58 Create In-Place Animation07:15 Walking Animation09:01 Running Animation10:10 Jumping AnimationLearn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #gamedev #ue5
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    Creating a Walk Cycle in Cascadeur [UPDATED]
    We have updated our tutorial on how to create a walk cycle from scratch taking into account all the suggestions and feedback that you guys posted in the comments, making it even more approachable yet thorough, while still keeping it 100% beginner friendly0:00 Introduction01:42 Scene Preparation02:17 Creating the First Contact pose04:06 Creating the Final pose6:16 Creating the Middle pose7:18 Creating the 4th pose8:15 Creating the 5th pose9:06 Creating the second step10:18 Creating a Cycle11:44 AutoPhysics13:51 Secondary Motion14:40 Adding Final TouchesLearn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #gamedev
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    Cascadeur UI - Timeline Explained
    In this series of tutorials we are going focus on Cascadeur UI. Starting with Timeline, here you will find all you need to know about every button and function, including hot keys to further speed up your workflowLearn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #gamedev
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    Character Interaction Using Ragdoll in Cascadeur
    In this quick tutorial we are going to show you how you can animate interaction between characters using ragdoll physics, available in the Cascadeur 2024.3 updateYou can find a full list of new features here: https://cascadeur.com/help/category/266 Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Ragdoll #gamedev
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    Cleanup and Retarget MOVE ONE Video Mocap in Cascadeur
    Here's a detailed step by step tutorial on how to cleanup, retarget and edit video mocap from Move One in Cascadeur. The Move AI model quick rigging template is available by defaultWatch our tutorial on fulcrum points: https://youtu.be/oKfrD1GJ0qU Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #Cascadeur #MoveAI
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    UE5 Live Link | Cascadeur 2024.3
    In this tutorial we are going to show how to set up a Live Link between Unreal Engine 5 and Cascadeur and possible ways you can use itYou can find a full list of new features here: https://cascadeur.com/help/category/266 Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #UE5 #gamedev
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