FStormRender
FStormRender
FStormRender is a new GPU powered, unbiased render with good performance / quality trade. It is very
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  • FStormScatterBoundaries
    fstormrender.com
    Boundaries node controls instances near surface or shape edges.Boundaries node has a shape node input for extra zoning via shape area.Invert shape inverts shape sides where instances are allowed to be placed.Min distance sets closest possible instances distance to surfaces or shape edges.Max distance set maximumpossible instances distance to surfaces or shape edges.Boundary scale controls instances size nearsurfaces or shape edges.Boundary rotationcontrols instances rotatation towardsurfaces or shape edges.All instances distances tosurfaces or shape edges are depends on collision radiuses of instances.
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  • FStormScatterCollisions
    fstormrender.com
    Collisions node removes instances placed too close to each others.Collisions nodes uses instances collision spheres which can be setup in scatter nodes.Raduis multiplier scales instances colilision spheres by the multiplier. It resuluts in different instaces density.Collision group allows interaction between different collision nodes with the same group.
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  • FStormScatterSeparator
    fstormrender.com
    Separator node splits input instances into 2 groups by random selection or by texture filter.Splitted instances can be modified independentlywith modifier nodes, like changing material, instances objects, transformation or any other modifications.Following examples show splitted instances with replaced material.Percentage option splits instances randomly with specified proportion.Map option split instances by texture values.Invert map inverts splitting distribution.Map threshold sets texture threshold value for splitting.Map randomness gives texture values randomization for splitting.
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  • FStormScatterFilter
    fstormrender.com
    Filter node remove some instances based on texture mask.Invert map inverts mask texture.Map threshold sets texture threshold value for filtering.Map randomness gives texture values randomization for filtering.
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  • FStormScatterObjectProperties
    fstormrender.com
    Object Properties node allows to change instances properties like assigned material, reference object and color.UsuallyObject Properties node is used together with Separator node for replacingproperties of some part of instances, or it can be used independantly for changing color of all input instances.Replace object replaces reference object for input instances. New reference object requires a new collision sphere setup similar to Scatter node.Replace materialreplaces assigned material for input instances.Modify color allows to change instances colors to fixed one or with a texture. Instances colors are used for viewport display or for rendering by connecting FStormObjectColor texture to a material.
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  • FStormScatterOffset
    fstormrender.com
    Offset Node move instances in a certain directions.Static offset moves all instances at the same distance.Random offset moves all instances with random distances.Random offset moves all instances with distances based on textures values.Offset space sets at what space instances have to be moved.
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  • FStormScatterSurface
    fstormrender.com
    Surface Node contains a list of geometry objects. Surface node has to be connected to Scatter Node for scattering instances over selected surfaces.
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  • FStorm Tile Dummy
    fstormrender.com
    FStorm Tile Dummyis used for setting up tile texture pattern and specifiestiles size, shape and UVW mapping.FStorm Tile Dummy has to be selected in FStorm Tile BumporElementtextures.FStorm Tile Dummyallows to use a shape/spline object to specify tiles shape. Shape object has to be selected in geometry slot. Spline segments material id is taken into account in case of multitexture use.Length and width parameters specify size of tiles repetition area.Edge offsetis an easy way to control seams width between tiles without modifying original shape geometry.Random rotation rotates every tile in random direction breaking perfect tiles alignment.
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  • FStorm Tile Element
    fstormrender.com
    Tile geometry has to be selected at tile object slot.FStorm Tile Element texture can be used in 2 ways:material Id option generatesmaterial ids specified in editable spline segments for tiles and seams id in tile element texture.In this casethe texture should be connected only to Multi Texture (has to be set to map id source).random element optiongenerates random tile ids. In this case the texture can be connected to any texture where random values are required like random color texture, bitmap/noise random offsets or multi texture for random texture slots.
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  • FStorm Tile Bump
    fstormrender.com
    Tile geometry has to be selected at tile object slot.FStorm Tile Bump texture is used to generate bump or displacement mapping for tiles.Tiles height set tiles depth/thickness.Tiles slope sets tiles chamfer/slope.Tiles slopes can be controlled with a map and map power.Edge softness control how smooth tiles edges are.Random tilt rotates tiles surfaces in random directions.Concavity producesconcavity/convexity effect on tiles surfaces.Seams height sets how high seams(grout) are relative tiles level.Seams slopesets transition between tiles and seams levels.Height map allows to control seams levels with a map.
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