FStormRender
FStormRender
FStormRender is a new GPU powered, unbiased render with good performance / quality trade. It is very
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    FStormScatterScaling
    Scaling node handles instances size/scale.Uniform scaling keeps objects proportions and scales instances for all axesequally.Uniform scaling random gives random scaling in a specified range.Uniform scaling by map scales instances depending on texture values. Range sets scale for texture black and white values.Non uniform scaling allows to scale instances in every axisindependently.Scaling space sets what space (world, surface or object) to use for non uniform scaling.Scale cutoff allows to remove too small instances in order to save computing resources.
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    FStormScatterRotation
    Rotation node handles instances rotation/orientation.Static rotation rotates all instances in the same direction.Rotation space sets what space (world, surface or object) to use for rotation.Random rotation rotates all instances in random directions. Random rotation makes an illusion that all instances are different due to different orientation to observing camera.Texture rotation controlsinstances rotation by texture around every axis.Bump rotation rotates instances to follow bump mapping normals.Gravity orientation rotates instances around local Z axis to keep certain instance orientation toward Z axis tilt.
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    FStormScatterGenerator
    Scatter node is used for intial instances generation over connected surfaces.A surface node has to be connected to the node and a scattered object has to be selected for scattering.Scatter node allows to setup a collision sphere (relative position and size)to determine scattered object size which is used for instances collisions in collision nodesand for boundaries nodes.Replace material option replaces scattered object original material to a another one.Object color sets color for scatter preview in viewport and for use by fstorm object color texture.Objects number sets general scattered instances number.There are to ways to set objects number - fixed and dencity.Max limit limits maximum number of instances scattered by density way to avoid system hang in case of too many instances result.Changing seed allows to get different scattered instances positions.Use surface normals controlls instances orientation to surface normals directions and acts like gravity power.Mask allows to controll instaces dencity via texture.Invert, threshold and randomness give extra mapping controll.
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    FStormScatterBoundaries
    Boundaries node controls instances near surface or shape edges.Boundaries node has a shape node input for extra zoning via shape area.Invert shape inverts shape sides where instances are allowed to be placed.Min distance sets closest possible instances distance to surfaces or shape edges.Max distance set maximumpossible instances distance to surfaces or shape edges.Boundary scale controls instances size nearsurfaces or shape edges.Boundary rotationcontrols instances rotatation towardsurfaces or shape edges.All instances distances tosurfaces or shape edges are depends on collision radiuses of instances.
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    FStormScatterCollisions
    Collisions node removes instances placed too close to each others.Collisions nodes uses instances collision spheres which can be setup in scatter nodes.Raduis multiplier scales instances colilision spheres by the multiplier. It resuluts in different instaces density.Collision group allows interaction between different collision nodes with the same group.
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    FStormScatterSeparator
    Separator node splits input instances into 2 groups by random selection or by texture filter.Splitted instances can be modified independentlywith modifier nodes, like changing material, instances objects, transformation or any other modifications.Following examples show splitted instances with replaced material.Percentage option splits instances randomly with specified proportion.Map option split instances by texture values.Invert map inverts splitting distribution.Map threshold sets texture threshold value for splitting.Map randomness gives texture values randomization for splitting.
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    FStormScatterFilter
    Filter node remove some instances based on texture mask.Invert map inverts mask texture.Map threshold sets texture threshold value for filtering.Map randomness gives texture values randomization for filtering.
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    FStormScatterObjectProperties
    Object Properties node allows to change instances properties like assigned material, reference object and color.UsuallyObject Properties node is used together with Separator node for replacingproperties of some part of instances, or it can be used independantly for changing color of all input instances.Replace object replaces reference object for input instances. New reference object requires a new collision sphere setup similar to Scatter node.Replace materialreplaces assigned material for input instances.Modify color allows to change instances colors to fixed one or with a texture. Instances colors are used for viewport display or for rendering by connecting FStormObjectColor texture to a material.
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    FStormScatterOffset
    Offset Node move instances in a certain directions.Static offset moves all instances at the same distance.Random offset moves all instances with random distances.Random offset moves all instances with distances based on textures values.Offset space sets at what space instances have to be moved.
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    FStormScatterSurface
    Surface Node contains a list of geometry objects. Surface node has to be connected to Scatter Node for scattering instances over selected surfaces.
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