Image Engine
Image Engine
Over 25 years of world-class visual effects for feature films and television. Based in Vancouver, BC.
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  • Snowpiercer Case Study
    image-engine.com
    Visualizing the voidSnowpiercer season four hit screens in 2023. In it, the shows post-apocalyptic narrative reaches new heights of intrigue as Snowpiercer explores areas previously thought to be uninhabitable, including one scene where the train leaves its tracks and travels independently across a frozen ocean. The season also involves more action and expansive environments, meaning Image Engine was trusted with 343 shots across multiple episodes. Notable sequences included the Snowpiercer train metamorphosing into a snow tread vehicle, unveiling an epic frozen port city, a thrilling nighttime rocket launch over an icy ocean at night, and the dramatic freezing of the character Ben (Iddo Goldberg), who makes a supreme sacrifice for the safety of others.The amount of work on season four was fivefold, so there was a big difference in volume and the size of the comp team, says Jesus Lavin, Compositing Supervisor. Some of the more complex shots were those where we had to comp practical sets on huge, full-CG environments with long aerial travelling cameras. These shots were very challenging and required a lot of integration.One such environment was that of New Eden a new warm spot discovered on the frozen Earth. Image Engine built the entire valley of New Eden, ensuring it looked convincing from multiple angles. The New Eden environment shots contained multiple square kilometres of landscape with buildings, mountain ranges, lakes, and the integration of the trestle bridge and canyon from season 3, says Poser. The environment team needed to work from many different angles in full CG, but with the added challenge of combining that with plates of the New Eden set.As well as the more expansive shots of New Eden, we also worked on close-up sequences of many areas that only make up a tiny part of the environment, which we up-rezzed and refined to accommodate the need, he continues. These shots included the bridge worksite, canyon, top of the cliff, and the area west of New Eden with its parked trains and tracks.In one episode, viewers witness the camera pan over the New Eden worksite, soar across the tundra, and fly by the track scaler vehicle.This shot started with a live plate component of a crane shot that was handed off to a 3D rendering of a fly-through animation, says Jack Evans, CG Supervisor. We blended the final shot in comp with added digital matte painting elements to fill out the background. Combining these disparate elements into one cohesive shot was challenging, but our compositing team knocked it out of the park. By the end of the show, these huge environment shots felt second nature.Ali Ehtemami, Lead Compositor at Image Engine, ensured the particle and FX setups that gave these environments an extra edge in fidelity continued to be refined and improved to ensure a realistic result.The number of shots, delivery targets and the fact that we were working on all the episodes across the season made season four even more challenging and every shot was embellished with snow particles and 2D atmos and fog elements, says Ehtemami. So, to meet this challenge, I took all the great FX work the team accomplished on Snowpiercers previous two seasons and further refined and optimized the core atmos and particle tool we created for smoke, snow, snowdrifts, clouds, and fog in Nuke. I tweaked the setup in a way that kept the quality of the particle setups high while running at least ten times faster. Moreover, we introduced a new modular compositing workflow specifically tailored for this show, coupled with various optimizations implemented in the compositing process. These advancements greatly contributed to enhancing production efficiency!Embracing complexityOf course, the Snowpiercer train itself did not go without its fair share of attention in season four. This time, the trains visual effects required a significant increase in mechanical complexity as well as further optimization of the train track tool, as Poser describes.For season four, the tool could: generate better wheel alignment and displacement and connect wheels correctly on the train track, even when the track was curved or sloped; correctly link the train cars; create better train car spacing with support for steep angles and curves; and improve instancing for performance and caching, he says. By this point, the tool was firing on all cylinders and saving us time which the team could then spend on creating even more beautiful, believable shots.Those shots included some close-ups of Snowpiercer that revealed the train in more detail than in any previous season. One close-up sequence sees the character of Ben stepping outside the train to release a stuck link between two train cars, and in another, Melanie (Jennifer Connelly) must crawl through the trains undercarriage and into the cooling vents. For these scenes, the Image Engine team had to construct the Snowpiercers intricate undercarriage with numerous moving mechanical pieces and higher-resolution textures.The most challenging setup was definitely the close-up shot of the undercarriage of the train where the tank-like treads are first revealed, which enable Snowpiercer to leave the tracks and travel independently across the frozen ocean, says Evans. The team had to design a believable system that could deploy snow treads across the whole train, lift it with hydraulic pistons and allow Snowpiercer to leave the track and freely drive through a ruined port city and onto a frozen ocean.To create the sequence, Image Engine created concept artwork of the undercarriage design for approval, then built out the treads and their animation, ensuring the mechanism felt like something that could realistically propel the train. Our animation supervisor, Curtis Richardson-Smith, created animated mockups of modified geometry for the mechanism used to link the cars together, which the asset department then used to build out the more detailed work, explains Evans. Ultimately, the close-up shot revealing all of this was a cross-department effort involving assets, animation, FX, and compositing. When it all came together, the results blew me away.Making the unreal, realImage Engines task list for season four also encompassed numerous shots of actors against a green screen, such as some scenes that show characters moving around on the exterior of the Snowpiercer train.The biggest challenge on shots like these is always integrating something shot on stage to make it look like the actors are actually on a train driving 150kph and rumbling through a frozen world, says Poser. This is an even bigger challenge when the actors are very close to the surface or touch and interact with the CG train, like Melanie hanging onto the ladder on the side of Snowpiercer. There are an incredible amount of details and small things to get right, or else the shot will look fake. These sequences require flawless execution from matchmove and roto to lighting and final comp.Lavin adds: When dealing with blue screen material shot on set, the challenge is finding a middle ground between the look that comes with studio lighting and the lighting you need in your CG to make the shot look good. Nevertheless, our Image Engine lighters are amazing at tasks like these at this point.Image Engine also updated and optimized its tools to more easily incorporate 2D elements on cards within its 3D scenes. These updates gave us a lot of flexibility in quickly trying out different ideas without involving the compositing team every time we wanted to combine practical elements in our CG environments, says Widen.Many scenes across Snowpiercer season four also required the addition of digital doubles CG replicas that needed to feel as believable and natural as their living counterparts to sell the believability of the set pieces in which they featured. When you have a full CG shot with digi-doubles, most of the workload is on the shoulders of animators and lighters, says Lavin. Again, at this point, the team is fantastic at making these shots feel real. Our artists delivered some incredible work.
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  • World VFX Day 2024
    image-engine.com
    Dune: ProphecySeriesLearn MoreAlien: RomulusFilmLearn MoreSnowpiercer: Season 4SeriesLearn More3 Body ProblemSeriesLearn MoreAvatar: The Last AirbenderSeriesLearn MoreHalo: Season 2SeriesLearn MoreLiftFilmLearn MoreSonic the Hedgehog 3In ProductionLearn MoreKraven the HunterIn ProductionLearn MoreLeave the World BehindFilmLearn MoreSkeleton CrewIn ProductionLearn MoreAhsokaSeriesLearn MoreFoundation: Season 2SeriesLearn MoreThe Mandalorian: Season 3SeriesLearn MoreWillowSeriesLearn MoreThe School for Good and EvilFilmLearn MoreObi-Wan KenobiSeriesLearn MoreFantastic Beasts: The Secrets of DumbledoreFilmLearn MoreMoon KnightSeriesLearn MoreSnowpiercer: Season 3SeriesLearn MoreThe Book of Boba FettSeriesLearn MoreSwan SongFilmLearn MoreThe UnforgivableFilmLearn MoreHawkeyeSeriesLearn MoreVenom: Let There Be CarnageFilmLearn MoreChaos WalkingFilmLearn MoreSnowpiercer: Season 2SeriesLearn MoreThe Mandalorian: Season 2SeriesLearn MoreMulanFilmLearn MoreProject PowerFilmLearn More
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  • Protected: 2024 Year in Review
    image-engine.com
    Home / About / Crew / Portfolio / Case studies / Reels / Jobs / Contact / NewsletterImage Engine is a world-class visual effects studio for film + television.2043 Quebec Street, Vancouver, BC, Canada V5T 2Z6Image Engine acknowledges that it is situated on the unceded traditional territories of the xmkym (Musqueam Indian Band), Swxw7mesh (Squamish Nation), and slilwta (Tsleil-Waututh Nation). Image Engine Design Inc. / A Cinesite Partner Company / Terms & Conditions / Privacy Policy
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  • Halo: Season 2 Case Study
    image-engine.com
    Paramount+s hit series Halo returned for a thrilling second season, featuring the iconic Master Chief and his Spartan team facing an escalating war against the Covenant. Image Engine proudly contributed 158 visual effects shots, seamlessly transitioning from enhancing on-set plate photography to fully realized digital environments and characters.Our team meticulously crafted over 20 unique space vehicles for intense battle scenes, complete with intricate damage and weapon effects. We also created full digital doubles for the Spartan crew and their weapons, along with a detailed hero asset of the iconic Halo ring. Throughout the process, we adhered to the established lore and aesthetic of the Halo franchise, ensuring a cohesive visual experience.Our VFX supervisor, Robin Hackl and Associate VFX Supervisor, Jenn Taylor offer an insiders perspective on the challenges and triumphs of bringing the iconic Halo universe to life. Developing the FleetsOne of the unique challenges we faced was that many of the ships had not been seen outside of the game yet. We had to develop two fleets from game assets, translating the intricate and iconic designs of the game into a photorealistic style suitable for television. We had to ensure fidelity to the source material while adapting the designs to meet the visual and technical requirements of the show. Our team leveraged game models as a foundation, enhancing them with additional details and textures to create fully realized, cinematic spacefaring vessels. Space BattlesRobin: Complex space battle scenes between the Covenant armada and the incoming UNSC battalion were set against the backdrop of a gas giant planet and space. This necessitated the creation of a full 3D asset for the planet itself given the full variety of camera angles we needed to view it from. This approach ensured consistency and realism from these various viewing angles, elevating the visual experience beyond traditional matte painting techniques. A careful collaboration between our assets and compositing teams was essential to its success. Battling SpartansRobin: Inside the Covenant Corvette, our digital prowess shone as we brought to life intense close combat sequences, complete with digital creatures, weapon effects, and explosive action. The integration of practical sets with digital elements seamlessly immersed viewers into the heart of the battle, showcasing our ability to blend reality with imagination. One hero shot of Master Chief in hand-to-hand combat with 4 Sangheilis was entirely digitally generated while maintaining the full in-camera performance and choreography.Jenn: We were tasked with creating an interior battle between the Spartans, who had just breached the Corvette, a warship in the Covenant Navy, and the Sangehili Elites. The Sangheili are vicious, aggressive fighters so we wanted to portray their strength and power as they pushed back the Spartans through the Corvette, taking them out both with their Energy Swords, as well as firing Plasma weapons. We had to strike a balance between the Sangheilis strength and the efficacy of the Spartan troops. The battle resulted in many casualties on both sides.These sequences were dynamic, fun and challenging across departments. The animation team worked to find the style and movement pattern unique to these creatures, while the FX team had significant elements to create; from plasma explosions, smoke, blood, plasma bolts, and Needler smoke trails, to name a few. Our compositing team did a great job integrating these numerous elements into smokey environments, which resulted in the final product of an exciting battle sequence. What was the most challenging part of this project?Jenn: One of our biggest challenges on this project was the timeline in which to deliver. With a tight schedule, we relied heavily on our internal teams to work concurrently with one another to define looks and build assets. Our teams were incredibly cooperative and innovative, allowing us to develop some new methods to improve efficiency and deliver quality work under restrictive timelines.Are there any shots you found particularly memorable?Robin: One standout moment was the epic collision of our hero Kai piloting the Covenant Corvette into the covenant assault carrier, requiring intricate FX work to simulate the impactful collision and resulting destruction. This culminated in a breathtaking 20-second fully digital shot capturing the aftermath of this monumental event.ConclusionImage Engines stunning visual effects shines brightly in Halo season 2, leaving audiences captivated and eager for the next chapter in the Spartans saga.Our teams talent and unwavering dedication are evident throughout our work in episodes 7 and 8, playing a pivotal role in delivering an unforgettable conclusion that leaves audiences on the edge of their seats and eagerly anticipating what lies ahead in season 3.A heartfelt congratulations to our incredible crew who helped bring the adventures of Master Chief and Silver Team to life.
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  • Image Engines 2024 VFX Studio Reel
    image-engine.com
    3 Body ProblemSeriesLearn MoreAvatar: The Last AirbenderSeriesLearn MoreHalo: Season 2SeriesLearn MoreLiftFilmLearn MoreAhsokaSeriesLearn MoreFoundation: Season 2SeriesLearn MoreThe Mandalorian: Season 3SeriesLearn MoreThe School for Good and EvilFilmLearn MoreObi-Wan KenobiSeriesLearn MoreFantastic Beasts: The Secrets of DumbledoreFilmLearn MoreSnowpiercer: Season 3SeriesLearn MoreThe Book of Boba FettSeriesLearn MoreVenom: Let There Be CarnageFilmLearn MoreThe Mandalorian: Season 2SeriesLearn MoreLost in Space: Season 2SeriesLearn MoreThe Mandalorian: Season 1SeriesLearn MoreCarnival RowSeriesLearn MoreJohn Wick: Chapter 3 ParabellumFilmLearn MorePokmon Detective PikachuFilmLearn MoreGame of Thrones: Season 8SeriesLearn MoreFantastic Beasts: The Crimes of GrindelwaldFilmLearn MoreJurassic World: Fallen KingdomFilmLearn MoreLost in Space: Season 1SeriesLearn MoreGame of Thrones: Season 7SeriesLearn MoreIndependence Day: ResurgenceFilmLearn MoreJurassic WorldFilmLearn MoreChappieFilmLearn MoreTeenage Mutant Ninja TurtlesFilmLearn MoreElysiumFilmLearn MoreDistrict 9FilmLearn More
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  • Emmy Nomination for Avatar: The Last Airbender
    image-engine.com
    Alien: RomulusFilmLearn MoreSnowpiercer: Season 4SeriesLearn MoreKraven the HunterIn ProductionLearn MoreSkeleton CrewIn ProductionLearn More3 Body ProblemSeriesLearn MoreAvatar: The Last AirbenderSeriesLearn MoreHalo: Season 2SeriesLearn MoreLiftFilmLearn MoreLeave the World BehindFilmLearn MoreAhsokaSeriesLearn MoreFoundation: Season 2SeriesLearn MoreThe Mandalorian: Season 3SeriesLearn MoreWillowSeriesLearn MoreThe School for Good and EvilFilmLearn MoreObi-Wan KenobiSeriesLearn MoreFantastic Beasts: The Secrets of DumbledoreFilmLearn MoreMoon KnightSeriesLearn MoreSnowpiercer: Season 3SeriesLearn MoreThe Book of Boba FettSeriesLearn MoreSwan SongFilmLearn MoreThe UnforgivableFilmLearn MoreHawkeyeSeriesLearn MoreVenom: Let There Be CarnageFilmLearn MoreChaos WalkingFilmLearn MoreSnowpiercer: Season 2SeriesLearn MoreThe Mandalorian: Season 2SeriesLearn MoreMulanFilmLearn MoreProject PowerFilmLearn MoreThe Old GuardFilmLearn MoreThe Twilight Zone: Season 2SeriesLearn More
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