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Sketchfab is the largest platform to publish and find 3D models online. Visit us at sketchfab.com.
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SKETCHFAB.COMFab, Epics New Unified Content Marketplace, Launches Today!Fab is a one-stop destination where you can discover, buy, sell, and share digital assets, and its now live!Fab is the successor to the Unreal Engine Marketplace and Sketchfab Store, and the new home for Quixel Megascans. This new open marketplace supports all types of creators with content for use across Unreal Engine, Unity 3D, Unreal Editor for Fortnite (UEFN) and other digital content creation tools. Unreal Engine developers can access Fab directly in the Unreal Engine 5 Editor, and Fornite creators can discover Fortnite ready assets through Fab in UEFN. The Fab integration in UEFN is undergoing maintenance and will be back online shortly, and the Fab integration in the Unreal Engine 5 Editor is coming soon.Head over to Fab.com today to discover an enormous offering of high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.Read on to learn more about what youll find on Fab today and to hear whats coming to Fab in the future.Find it on FabFab offers content compatible with multiple game engines, a wide variety of asset types, various licensing options, and more. Today on Fab you can:Browse our extensive content library that includes top-quality 3D assets, VFX, environments and more from amazing creators and studios like KitBash3D, Dekogon Studios and Leartes Studios.Use Channels to find content compatible with Unreal Engine, UEFN and Unity.Choose the license that meets your needs. Fab offers a Creative Commons license and the Personal or Professional tier of a Standard License. The Fab Standard License enables you to use the assets, including Megascans, in any game engine or tool you want.Acquire the Quixel Megascans library for free through the end of 2024 free for use with ALL engines and digital content creation tools. With one click on this new page, you can claim over 17,000 Megascans, including 10 packs with brand new scene files from Quixel. And be on the lookout for free sponsored content from Quixel and other creators on Fab.Make informed decisions about what you want to download or purchase. Inspect 3D assets with Fabs next-generation real-time 3D viewer to know what youre buying before you make a purchase. You can also see on each product details page if a product was created with the help of generative AI, and you can use filters to include or exclude generative AI products from your searches.Find assets that are right for your audience. Mature content is allowed on Fab.com but individuals whose parents have enabled age rating restrictions using Epics Parental Controls will not be able to access Mature content. You have the option to show, blur or hide Mature content on Fab. As a reminder, Mature content cannot be used in UEFN since these assets exceed Fortnites maximum age rating.Redeem a free 6-month subscription for Adobe Substance Painter and Modeler. Find out if youre eligible here.Whats nextWe have ambitious goals for Fab and todays launch is just the beginning. Over the coming months well continue improving the user experience, adding new content and shipping new features. We plan to introduce new file formats including Roblox and Minecraft assets, access to MetaHumans, a new listing review system, product specific FAQs, a pipeline to make it easy for creators to publish content directly from UEFN to Fab, and new analytics to enhance the seller experience.In 2025, were making a cross-section of the Megascans library free to all users regardless of which engine or platform they are using. This starter pack will contain more than 1,500 hand-picked assets, including a variety of popular 3D assets, plants, trees, surfaces, decals, imperfections and the 10 packs Quixel released on Fabs launch day.Whats next for free and view-only content on Sketchfab?If you offer free content and view-only models on Sketchfab, nothing is changing to your experience at this time your models will remain where they are and viewers will be able to continue accessing them on Sketchfab. You can also continue uploading new content on Sketchfab as you do today.With Fab, our goal is to bring together the creative community and provide a way to share, discover, buy and sell assets all in one place. There are many companies and organizations that use Sketchfab as a service to store and share content, and well continue supporting these functions until we have alternative options ready. Were working on a streamlined account creation process for creators who do not intend to sell, expanding support for additional license types, and creating a pathway to support free and view-only models on Fab in 2025. Well share more details with the Sketchfab community as soon as we have plans in place. We wont make any changes to these functions until we share the plan with you and give you plenty of time to prepare.We hope you will join us on this journey to create a community and marketplace for all your digital content needs. Head over to the Epic Developer Community and follow us on social media to stay up to date on future Fab news.Were aware of a few things that arent working as expected at launch. Weve documented a list of known issues here and were currently working through each of these items. And if you have more questions about what this means for Sketchfab, head over to this what you need to know blog.Fab Social Channels:About the author Sketchfab TeamNo CommentsRelated articles0 Comments 0 Shares 190 ViewsPlease log in to like, share and comment!
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SKETCHFAB.COMSketchfab Update: What You Need To Know Now That Fabs LiveWe are excited to share that Fab launched today. Fab is a one-stop destination where you can discover, buy, sell, and share digital assets. This is the first step on a long journey, and while very little is changing today for most of the Sketchfab community, weve pulled together some answers to questions you might have below.What is happening to the Sketchfab Store?The Sketchfab Store is now closed. All products previously listed on the Sketchfab Store will remain viewable on Sketchfab but will no longer be available for purchase and model pages will no longer display ratings and reviews. If you were a Sketchfab Store seller and have not already moved your work to Fab, you will need to migrate your products if you want to be able to continue earning revenue from your products.If I was a Sketchfab Store seller and Ive already migrated and published my products on Fab, what do I need to know?If you have migrated your products to Fab, your model pages will remain visible on Sketchfab and will now include a link out to your Fab product pages so buyers know where to purchase your content. All product star ratings that your models may have had were transferred over to Fab from the Sketchfab Store, but Fab does not support comments, likes, followers and other social features, so those items have not transferred to Fab. We will, however, continue to support followers, likes, and viewing statistics for all models published on Sketchfab.On Fab, you will have access to an updated 3D viewer and editor, media galleries, expanded payout options, and the ability to set Personal and Professional tier prices. To help you get settled and maximize revenue opportunities in the new marketplace, were offering 100% revenue share on sales of Fab Standard-licensed products for the rest of the year.If I was a Sketchfab Store seller and I have not yet migrated and published my products on Fab, what do I need to know?You will still be able to migrate your products to Fab well into 2025 and we will provide plenty of notice before the migration window closes. The Sketchfab Store has closed, so you will be unable to make any new sales or earn any revenue on Sketchfab.Can I still access content that Ive previously purchased from the Sketchfab Store?Yes, if you purchased content from the Sketchfab Store, you will continue to have access to it through the Purchases section of your profile menu.Whats happening to free and view-only content on Sketchfab?Whether youre an artist, hobbyist, or member of a cultural, scientific, or educational institution, nothing is changing to your experience at this time. Free and view-only models will remain where they are and anyone who visits Sketchfab will be able to continue accessing them. You can also continue uploading new free and view-only content on Sketchfab as you do today. We will provide plenty of notice before free downloadable content is no longer supported on Sketchfab.Fab will continue to develop into a destination for sharing and managing view-only 3D content. In 2025, Fab will release a streamlined sign-up process for users who wish to only offer free content for download. We also plan to expand support for additional license types on Fab and will update our community when a wider range of licenses become available there.Whats happening with Sketchfabs community features?Sketchfabs community and core features including comments, followers, likes, collections, viewing stats, and more remain exactly where they are today. Store features, such as ratings, reviews and Store-specific search filters, no longer appear on Sketchfab.Whats changing if Im on a Pro or Premium subscription?Nothing. Sketchfabs core features remain unchanged. You may continue publishing 3D models publicly and privately with all the same 3D viewer features, using the embedded 3D viewer on external websites, converting files to glTF and USDZ, and using any other features you have access to today. In the future, Fab will offer 3D asset management solutions and will add new advanced features to its 3D viewer.Whats changing if Im a Sketchfab Enterprise customer?Sketchfabs business solutions (Enterprise licenses and Sketchfab for Teams) will remain right where they areon Sketchfabfor the foreseeable future. Any Sketchfab integrations and content libraries that our enterprise clients have will remain unchanged until we provide an alternative on Fab.Our aim is to transition Sketchfabs business solutions to Fab no earlier than the second half of 2025. We will communicate in advance of any changes.Are the Sketchfab 3D Viewer, 3D Editor, and 3D Embeds still available?Yes. Sketchfabs 3D capabilities and feature set remain unchanged.Fabs 3D viewer, which is an updated and streamlined version of Sketchfabs viewer, is only available for use on Fab. We will continue improving and adding new features to Fabs 3D viewer.Can I continue using Sketchfab import/export integrations?Yes. You can still import models from Sketchfabs library into digital content creation tools. You can also continue exporting models to Sketchfab but you will no longer be able to set a price on exported models because the Sketchfab Store is now closed.Can I continue using Sketchfab APIs?Yes. Sketchfab will continue to support its APIsdownload, viewer, and datafor the foreseeable future. In 2025, we plan to introduce a public download API for Fab, enabling easy access to its extensive library of free and for-purchase content, which will include not just 3D models but also game engine formats (Unreal Engine and Unity) and additional asset formats as Fab continues to expand its offerings.Head over to the Epic Developer Community to stay up to date on whats happening with Fab. The Sketchfab blog and social media channels will continue sharing Sketchfab news, and well reach out directly via email to let you know about any changes related to your account.About the author Sketchfab TeamNo CommentsRelated articles0 Comments 0 Shares 178 Views
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SKETCHFAB.COMGDC 2024 News and UpdatesSketchfab and Epic Games are heading to San Francisco for the Game Developers Conference, March 2022. Heres a snapshot of whats in store, including a special opportunity to have your work featured at GDC!State of Unreal March 20 | 9:30 AM 10:30 AM PDTYou wont want to miss our big announcements at the State of Unreal. Watch the livestream on YouTube or Twitchand stick around for the tech talks afterwards. Subscribe to be notified when the show starts.Want your work featured at GDC?If youve created something amazing with Unreal Engine or UEFN, you can submit your work on ArtStation for a chance to be showcased at the Epic Games booth at GDC! Tech talks, sponsored sessions, and moreDiscover everything that Epic Games has on offer at this years GDC, including the latest in technical artistry and animation, Unreal Engine and UEFN featuresand more! About the author Sketchfab TeamNo CommentsRelated articles0 Comments 0 Shares 198 Views
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SKETCHFAB.COMMeet the Masters: Tycho Magnetic AnomalyHello, I am Tycho Magnetic Anomaly, an artist living in the Republic of Ireland.My primary focus is on creating Motion Art using Blender and Sketchfab, aiming to make interesting looking and satisfying-to-watch animated abstract art.Above all, I love to explore and experiment with the possibilities Sketchfab can offer as a tool to create art.I have had a background in General Art / Graphic Design for a long time, from advert design to game art. I have also had experience with more abstract art including a few years creating both 2D and 3D fractals. Above: Time Tunnel Cube Cascade Lime Petals Extreme PossibilitiesIn recent years, I decided to sign up to Sketchfab to use it as a general online model viewer since at the time I was trying to get back in 3D. However it wasnt long before I started to realize what Sketchfab is capable of as an art medium in itself and so I started to experiment with creating Motion Art. Before I knew what was what, I started to specialize in Motion Art / Motion Graphics.The biggest inspirations that encouraged me to create Motion Art are the magical things I have seen from Processing Artists and Shadertoy Artists along with many other Artists that produce abstract / motion graphics also, going back as far as the Amiga demo scene.Many of my works are also directly inspired by the sciences (especially the natural sciences) but are always abstract and not actual representations of such. I also have a general interest in geometry, shapes, patterns, tiling, numbers, and so on. Although a very minor aspect, early on I set myself the challenge of titling my Motion Art works with two word titles only which has actually turned out to be a fun challenge, especially when the artwork was inspired by something specific.And naturally the Sketchfab community has given me so much encouragement along the way, which has always been a constant inspiration to me to continue to create with Sketchfab.I am fascinated by interesting geometry and patterns which feature a lot throughout my works.I love color, so many of my works tend to be quite colorful and/or vivid. I adore playing with light, making it dance, bending it, bouncing it. As a result, many of my works are using tricks of light.I am like a moth to a light bulb when it comes to neons and glows which I have featured in my works often. I like to spoof particle-like effects and volumetric-type effects a lot. Above all the most important thing for me is the Motion. The Motion comes first and as a consequence I put particular effort in trying to create seamless loops so no matter how long or short the Motion Art is, there is never an abrupt end or start to them in most cases.Even though my primary focus has been Motion Art for a while, I have uploaded a variety of other things, some non-animated and some not abstract, some experiments and personal exercises too. You can explore all my things by checking out the links at the end of this article.I do all the Mesh and Animation work in Blender. Everything elsematerials, lighting, camera, post-processingis created entirely with the Sketchfab engine.I am pretty old-school when it comes to method. Everything I do is based on very primitive and simplistic form and motion which is replicated and varied to produce something that may appear more complex than it actually is.Many of my things may have a fractal-like appearance in form, or motion or both, I suppose this might be no surprise with my interest in fractal systems and history in making fractal art. Above: Hyper Fractal II Psychedelic Macaroni Polychromatic Warp Cyber SporeI do not use Nodes in Blender such as material nodes, geometry nodes or animation nodes, I do not use any particle systems or any physics of any kind.On Sketchfab I am limited to 3 dynamic lights which cant be animated, a camera which cant be animated, and materials that cant be animated, as well as other limitations. I have found it both a joy and challenge to create certain effects that I would have thought impossible for Sketchfab to do when I first started. Besides the challenge in making Sketchfab do certain things, I have also really enjoyed using Sketchfabs 3D editor with its deceivingly limited set of parameters and options compared to tools such as Blender. The lack of in-depth options has, I feel, heavily contributed to my technique and resulting style and is also a huge reason why I have never focused much on rendering in Blender itself.Everything I make is designed to perform well on 1080 GTX (or equivalent) with an i7 CPU at 60fps / 60Hz at a standard 19801080 HD resolution, preferably in full screen, at night in the dark!My things may struggle on older tech, mobile devices or computers running higher resolutions and monitor refresh rates.I have not personally experienced any of my things or indeed anything on Sketchfab in VR or AR but I have been told some of my things are interesting to view in VR, however because I have not tested these platforms I cannot guarantee all of my things will perform well. Some of my work may look drastically different depending on resolution (screen size / window size), in particular my technique of using alpha masking. These ones especially would ideally be viewed only at the recommended viewing suggestion, mentioned above.A tiny percentage of my things have a very slight glitch / jump / pause in the loop which I have tried numerous times to resolve but have been unable to find a solutionit only affects a very small number of my things, thankfully.I often spend quite a bit of time choosing suitable accompanying music for much of my work, keep an eye out for any accompanying music links in the descriptions in each of my works for the best experience. (None of the accompanying music choices were created by me.) You can explore all my Motion Art and other things here on my full Sketchfab portfolio.I have a regular ArtStation portfolio where I mirror most of the things I have posted on Sketchfab but in some cases have also provided interesting still images from exploring certain Motion Art works on Sketchfab.I also have an alternate ArtStation portfolio website.It has been a wonderful experience for me to have discovered Sketchfab as an artist tool. Although Blender has played its part, Sketchfab has often felt like my paints, brush and canvas all at the same time.The community and staff have all been fantastic, and seeing the amazing artistic and creative content on Sketchfab continues to amaze and inspire me.My only regret is coming a little late to the party.If you wish to contact me privately then please send me a message via ArtStation. I may be open to hearing offers of work or collaborations so dont hesitate to get in touch for any inquiries. Want to learn more about the talented and diverse group of Sketchfab Masters?Click here.About the author Tycho Magnetic Anomaly Motion artistNo CommentsRelated articles0 Comments 0 Shares 191 Views
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SKETCHFAB.COMCesium Adds Sketchfab IntegrationWe are pleased to announce that Cesium, a 3D geospatial platform, now supports the import of free Sketchfab models.Cesium enables users to create innovative and immersive applications based on precise real-world 3D geospatial data.The new integration with Sketchfab allows users to easily import any of over 700,000 free models into their projects, and place and explore them in precise geospatial context.To take advantage of Cesium ions Sketchfab integration:Link your Sketchfab account to your Cesium ion account, logging in via Sketchfab.Discover free Sketchfab models.Import a model to your Cesium ion account as a 3D Tiles asset.Precisely geolocate the model.Add it to your 3D application.Visit Cesium to learn more and get started.About the author Lisa Bos Senior Product Manager, CesiumNo CommentsRelated articles0 Comments 0 Shares 199 Views
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SKETCHFAB.COMFab Content Marketplace Launches in October; Publishing Portal Opens TodayLast year at GDC, we announced Fab, a new content marketplace that is a successor to Unreal Engine Marketplace, Sketchfab, ArtStation Marketplace, and Quixel.com, built to serve all digital creators across industries. Were excited to share that Fab will launch in mid-October. Fab will be a one-stop destination where you can discover, buy, sell, and share assets. It will offer an 88/12 revenue share that puts creators first, enabling them to build real, sustainable businesses on Fab.To prepare for launch, were opening the Fab Publishing Portal in two phases: starting today, we invite Unreal Engine Marketplace creators to migrate their products to Fab using the Fab Publishing Portal. In early October, well invite new publishers to sign up and begin uploading their content and well release a migration tool for the Sketchfab community to easily move their licensable content to Fab. ArtStation Marketplace will continue operating as it does today with the goal of enabling creators to move their products to Fab in 2025.From Fabs launch until the end of 2024, Fab publishers will earn 100% revenue share on sales of Fab Standard-licensed products. Additionally, as part of a launch promotion with Adobe, users who publish a Fab-licensed product or make a minimum purchase of $25 will be eligible to receive a free 6-month subscription for Adobe Substance Painter and Modeler. Well share more information on this when Fab launches. About the author Sketchfab TeamNo CommentsRelated articles0 Comments 0 Shares 199 Views
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SKETCHFAB.COMFab Publishing Portal Open for Sketchfab MigrationIn September, Epic announced that the Fab Publishing Portal opened for Unreal Engine Marketplace sellers and now were excited to announce that the Fab Publishing Portal is open for the Sketchfab community. Starting today, you can migrate your free and for-purchase licensable models to the Publishing Portal so youre ready when Fab launches later this month.Heres what you need to know about whats changing for the Sketchfab Store, how to migrate your content to Fab, and how were continuing to support Sketchfabs core features:Sketchfab Store contentWhen Fab launches, it will replace the Sketchfab Store and you will no longer be able to buy or sell assets on Sketchfab. Models that creators have migrated to Fab will remain viewable on Sketchfab and display a link to Fab where potential buyers can purchase the content. Store models that have not been migrated to Fab will continue to be viewable on Sketchfab but will not be available for purchase or download (except by users who purchased previously). For migrated assets, overall star ratings will be ported to Fab, but all ratings and reviews on Sketchfab will be removed when the Sketchfab Store closes.If you are interested in selling your 3D models, we invite you to sign up to become a publisher on Fab. For more on migrating eligible models to Fab, see the How do I migrate my models to Fab? section below. From Fabs launch until the end of 2024, Fab publishers will earn 100% revenue share on sales of Fab Standard-licensed products.If you have purchased content from the Sketchfab Store in the past, you will continue to have access to it through the Purchases tab of your Sketchfab profile page.Free contentFree content will continue to be available on Sketchfab into 2025. Before we remove free licensing from Sketchfab next year, Fab will release a streamlined sign-up process for users who wish to only offer free content for download. When that process is in place, we will invite the Sketchfab community to transfer their eligible Creative Commons-licensed models to Fab.Models that are currently licensable under CC0, CC BY-ShareAlike, CC BY-NonCommercial, or CC BY-NoDerivatives cannot migrate to Fab under those license types, as those licenses do not exist on Fab at this time. We will update our community in the event that Fab changes its licensing options to allow for a wider range of CC licenses. As with all other free content on Sketchfab, these models will remain available for download until licensing becomes completely unavailable on Sketchfab. The models will continue to be viewable but will no longer be available for download on Sketchfab when licensing becomes unavailable.How do I migrate my models to Fab?If you wish to migrate your eligible licensable content to Fab, sign up to become a Fab publisher.After Fab sign-up is complete, log in to Sketchfab and link your Sketchfab account to the same Epic Games account that you used to sign up for Fab.Then, navigate to the Fab migration tool, which will automatically copy to Fab those models that are:Public, published models, andLicensable under Creative Commons Attribution (CC BY) or Standard Licenses, andOne of the following file formats: FBX, OBJ (+MTL), glTF, GLB, USDZ, BLENDOn Fab, you will have access to an improved 3D viewer and editor, media galleries, expanded payout options, and the ability to set prices for Personal and Professional pricing tiers. While all product star ratings will migrate over from Sketchfab, Fab will not support open-text reviews or model comments. For full details, please take a look at our migration documentation. Sketchfabs Community and Core FeaturesWhile Sketchfabs licensable content will move to Fab over the coming months, Sketchfab.com will remain dedicated to its services that enable creators to upload 3D models and share them publicly or privately via the web.Sketchfabs community and core features remain unchanged and we will continue to support Sketchfabs business solutions. Our goal is to improve these capabilities and bring more of them over to Fab starting in 2025, making Fab not just a marketplace but a powerful service for 3D content creators and businesses.Sketchfabs 3D Viewer and APIs will continue to function as they do today. Partners who use these tools to create configurators or 3D experiences can expect those tools to continue working for the foreseeable future. Integrations relying on Sketchfabs Download API will continue to have access to free content until Fab has an equivalent public API available.We will keep you informed in advance about any changes that may affect your account.Stay up to date on FabHead over to the Epic Developer Community for more information on Fab and to connect with other community members.About the author Sketchfab TeamNo CommentsRelated articles0 Comments 0 Shares 194 Views
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