Wanderstop Hands-On Preview
gamerant.com
Theres no pressure to complete a single action in Wanderstop. Missions dont expire, NPCs dont bother you to get things done, and time doesnt pass. Theres no quest log perpetually on the screen, no dedicated marker to tell players where to go next, and no penalty for being unproductive. This novel approach to game design melds perfectly with the main characters state of mind, detailed in the first few moments of the title. Alta was once an undefeated fighter, spending the entirety of her life training for her next bout, confident that she would remain lossless until the end of time. Until she lost.
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