Loading Bezier Patches/Vertices Internally Rather than Externally
gamedev.net
Hello,I have an OpenGL in C++ tree traversal program that loads a teapot, a teacup, and a teaspoon through the use of Bezier patches and vertices. This method of reading in the data from these .patches and .vertices files is not something I am wanting to do any longer. The biggest reason is that the compiled .exe file still requires those files in the same folder in order to run. What I want to do, and am already very very close to accomplishing, is simply storing the patch and ver
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