Kingdom Come: Deliverance 2 Proves Reputation Should Be the New Morality
gamerant.com
Choice-driven RPGs can be quite difficult to execute properly, as their primary objective needs to be to avoid giving players the illusion of choice rather than allowing them to truly be in charge. However, this is almost impossible to do without some sort of consequence, which inevitably leads to these games implementing a morality system that can determine whether the player's actions are good or evil. Unfortunately, this is ultimately what leads to these games only having the illusion of choice, as morality is often too black and white to offer players any true power in a story. To combat this, Kingdom Come: Deliverance 2, like its predecessor, abides by a reputation system rather than morality, and it's all the better for it.
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