How to Resolve This Normal Issue?
gamedev.net
Hi fellas,Good day!I'm trying to generate a terrain dynamically using perlin noise. In order to do so, I have created a plane and fed into tessellation stages to be tessellated and retrieved the the output via streamout and fed into compute shader to generate height field and fed back into dxr to be raytraced. The problem is the shading, I use diffuse lighting for a start. This dxr setup had worked before(without using tessellation just feed raw geometry directly to dxr) I utili
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