10th of Feb - 16th of FebFor the first week, the group decided on the type of game, which engine to use, the type of art style, camera angles and whether or not it should be locked.We agreed on using Unity as the engine after testing out Godot, and that the game should be both a puzzle and combat, inspired by games like Zelda and Pokemon. Pixel art will be the primary style as it is easiest to manipulate and looks aesthetic. A top-down camera perspective was also agreed upon, wi