100% procedural climbing animations in UE5
Lincoln Margison, a skilled Unreal Engine developer, shared a look at a UE5-powered system that is meant for fully procedural 3D climbing animations 100% without keyframes. The setup uses the FullBodyIK solver to "warp the full chains (between arms-pelvis-feet in my case) to get the closest fit" and "do most of the work for the body rotations to reach the five specified target points".
hashtag#UE5 hashtag#unrealengine hashtag#unrealengine5 hashtag#gamedev hashtag#indiedev hashtag#3dart hashtag#proceduralart hashtag#gamedevelopment
Lincoln Margison, a skilled Unreal Engine developer, shared a look at a UE5-powered system that is meant for fully procedural 3D climbing animations 100% without keyframes. The setup uses the FullBodyIK solver to "warp the full chains (between arms-pelvis-feet in my case) to get the closest fit" and "do most of the work for the body rotations to reach the five specified target points".
hashtag#UE5 hashtag#unrealengine hashtag#unrealengine5 hashtag#gamedev hashtag#indiedev hashtag#3dart hashtag#proceduralart hashtag#gamedevelopment
100% procedural climbing animations in UE5 🎢
Lincoln Margison, a skilled Unreal Engine developer, shared a look at a UE5-powered system that is meant for fully procedural 3D climbing animations 100% without keyframes. The setup uses the FullBodyIK solver to "warp the full chains (between arms-pelvis-feet in my case) to get the closest fit" and "do most of the work for the body rotations to reach the five specified target points".
hashtag#UE5 hashtag#unrealengine hashtag#unrealengine5 hashtag#gamedev hashtag#indiedev hashtag#3dart hashtag#proceduralart hashtag#gamedevelopment
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