Low resolution in full screen display (DirectX12)
gamedev.net
Hi there,I have had this problem for a while now and it's got me very confused. When I make a swap chain and resize its buffers to the same size as a window's new client area (after a change from a WM_SIZE message) everything is fine.However I would like to render at full screen size but at a resolution lower than full screen resolution. Just like when you change the resolution settings in a game but it doesn't shrink the window. I've read a lot of the MSDN and couldn't find an
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