Bring It! Week Two.
gamedev.net
This was a decent week for progress.Moved to gpu skinning because I felt the lag in debug mode. All better now. Tried a couple of modern state machines from github and codeProject to maybe improve input handling which was something of a fail. It just wasn't better than the bitfield system I had going on, so I reverted back. Moved all my hard coded environment asset loading and scene item placement to json. Added in raylib::gui which is actually pretty good. Sorry ImGui.
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