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Blender is an open source software for 3D modeling, rendering, animation, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or macOS.ModelingA range of 3D object types including polygon meshes, NURBS surfaces, Bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)'Smooth proxy' style catmull-clark subdivision surfacesBoolean mesh functionsAnimationArmature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weightingNon-linear animation mixer with automated walk cycles along pathsConstraint systemVertex key framing for morphing, with controlling slidersCharacter animation pose editorRealtime 3D/game creationGraphical editor for defining interactive behavior without programmingCollision detection and dynamics simulationSupports all OpenGL lighting modes, including transparencies, Animated and reflection-mapped texturesPlayback of games and interactive 3D content without compiling or preprocessingAudio, using the fmod toolkitMulti-layering of Scenes for overlay interfacesRenderingVery fast inbuilt raytracerIntegral support for the famous Yafray render engineOversampling, motion blur, post-production effects, fields, non-square pixelsEnvironment maps, halos, lens flares, fogVarious surface shaders such as Lambert, Phong, Oren-nayar, Blinn, ToonEdge rendering for toon shadingWhat's NewEEVEEIt's (real-)time for Light LinkingThe real-time renderer EEVEE now supports Light Linking and Shadow Linking-features previously available only in Cycles. With light linking, lights can be set to affect only specific objects in the scene. Shadow linking additionally gives control over which objects acts as shadow blockers for a light. This is now feature parity with Cycles.ShadersA new Metallic BSDF node has been added to the shader editor. Metallic BSDFThis new node exposes existing, but hard to access metallic material configurations in a small node.F82 TintThe F82 Tint approximation is artist friendly, taking colors as inputs. This is currently in use by the Principled BSDF.Conductor FresnelThis method is more complex to use, requiring IOR and Extinction coefficients per color channel as inputs. However, it can produce subtly more accurate results for real-world metals, previously achievable only through custom OSL scripts.EEVEE does not yet support the Conductor Fresnel type, so it internally remaps the IOR and Extinction coefficients to colors and uses them with the F82 Tint approximation.TexturesMake Some (Gabor) NoiseA new texture node was added that can create procedural Gabor noise for random interleaved bands with controllable direction and width.CompositorForget F12. EEVEE passes are now available for interactive compositing.Read the complete release notes here.Previous Release Notes:The next generation of the render engine EEVEE is here. Completely rewritten from scratch to allow global illumination, displacement, better SSS, viewport motion blur, and so much more.Read the complete release notes here.Sunsational LightingLighting is a breeze with added support for screen space global illumination. EEVEE can automatically extract intense lights from the World environment and treat them as Sun lights, improving the lighting quality and casting real shadows.Bump up your gameReal displacement is now supported by EEVEE. Just like in Cycles, setting your materials to "Displacement and Bump" will combine true displacement and bump mapping for finer details. Vertex position is modified.SSSuperb ScatteringSubsurface Scattering now doesn't leak between objects and has no energy loss. The subsurface translucency is now always computed, and the associated option has been removed.Turn Up the VolumeDithered volumetrics provide a much more stable result while navigating the scene.Blurry VisionMotion blur is now visible in the 3D Viewport through the camera view and supports a custom Shutter Curve, matching Cycles.
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