Pantaloon launches micro-indie publishing label to champion 'small games with big hooks'
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Indie newsletter and resource hub Pantaloon has launched a publishing label to provide a "home for misfits."The company said it hopes to bring weird and wayward games to market in the micro-indie space.Pantaloon will offer full brand-lead marketing campaigns, release management and store optimization, production and QA services, development financing, and more."Pantaloon operates in the micro-indie space, looking to build a label of small games with big hooks. For now, our dev-budgets are in the $30k-$100k sort of range, but we strive to be as flexible as possible on this front," reads an explainer on the Pantaloon website.Pantaloon looking for an "offbeat quality" in projects"Pantaloon isn't handcuffed to a genre. We do look for a theme, however. An aesthetic. An intangible offbeat quality that simply makes your game bizarre. We want to explore uncharted genre-waters and find new combinations of systems that havent been brought together before."The label will typically offer a 70/30 revenue split in favor of developers but is prepared to take a smaller cut. Developers who sign with Pantaloon will retain full ownership of their IP and won't be locked into a contract thanks to the use of open termination clauses. In addition, Pantaloon explained it will never force a recoup upon its partners.The company hopes those terms will "restore the broken power balance in the indie publishing world."Pantaloon's publishing slate currently includes Sub-Verge from New Zealand-based developer Interactive Tragedy and Occlude from UK studio Tributary Games. It will also be handling the Steam release of Puzzletrunk.Label founder Jamin Smith said the world "probably doesn't need another indie publisher" but hopes Pantaloon can find success by operating with a different set of principles."With an existing awareness platform and terms that give novel agency and security to development partners, we then seek to actively court risk, finding peculiar or experimental games that can chart unexplored or choppy genre-waters," he added."'A home for misfits' is more than just a tagline; its a call to arms for games that dont fit traditional publishing structures."
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