New Hell Is Us Deep Dive Shows How The Game Refuses To Hold Your Hand
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The annual Nacon Connect event had several interesting reveals this year, from Lovecraftian horror to a RoboCop: Rogue City expansion, but a deep dive into Hell Is Us showed off some interesting ideas from developer Rogue Factor. Set in a semi-open world, Hell Is Us is an action-RPG where players can traverse a region under siege from supernatural creatures. The big draw here is an emphasis on satisfying combat and exploration, with Rogue Factor aiming to make the art of discovering new locales feel rewarding by stripping the game of maps, compasses, and quest-markers. "Combat is only 50% of the experience. The other half of the game is all about the exploration, the discovery, the joy that's related to them, and how they play a central role in your journey," Hell Is Us creative director Jonathan Jacques-Bellette explained in a developer-diary video. "Unlike traditional games, Hell Is Us doesn't rely on quest-markers or a guided path. There's no magical compass pointing you in the right direction, and there's no quest journal with a shopping list of everything that you need to do and in which order. Our player-plattering approach encourages you to follow your own instincts, discover clues organically, and chart your own course through the adventure."Continue Reading at GameSpot
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