I am making ai for turn based game and I want it to choose good positions for its units.Algorithm I come with looks like this:For each tile in ai unit movement range I calculate a Djikstra map (distances with pathfinding to every other tile). Then I calculate heatmap based on distances from this tile to points of interests. Then ai just move its unit to tile with highest points.The problem is, that result I getting is too slow. My map consist of a lot of tiles and unit mo