Draw optimization for several sprites [LibGdx]
gamedev.net
Hey all. I am doing something relatively simple in my game. But I don't know a good and efficient way to do it.Basically, for simplification, let's say I have 10 led indicators. Depending on some variables inside the game, the leds are turned on or off. So, for each rendered frame, some of these leds are turned on, some are turned off. Like the below image:
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