Live-service game engine Pragma nets $12.75 million in funding
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Justin Carter, Contributing EditorMarch 12, 20251 Min ReadImage via Mountaintop Studios.At a GlancePragma has provided backend support for live-service games such as Spectre Divide and Seekers of Skyveil.Pragma, a backend engine for live-service games like Spectre Divide and Predecessor, recently secured $12.75 million in a round of "strategic investment."Square Enix and venture firms Insight Partners, Upfront Ventures, and Greylock Partners all contributed to this round. This new investment, per VentureBeat, delivers over $50 million in investment to Pragma.In its announcement, the company noted the funding "helps us continue delivering scalable, live-service infrastructure while expanding our suite of game dev tools." Pragma's services include cross-platform accounts and monetization, live operations, and social features like matchmaking and player data systems.Major players on Pragma's rolodexPrevious Pragma clients have included People Can Fly, Frost Giant Games, and Square Enix's external studios division."This investment aligns with our commitment to support innovation and excellence in the gaming industry," said Square Enix's general manager of investment Hideaki Uehara. "We believe this collaboration [with Pragma] will drive significant growth and innovation, benefiting both our company and the broader gaming community."Pragma CEO Eden Chen added its continued collaboration with the Final Fantasy developer "enables us to accelerate product development that will allow for customers to get their game online cheaper and faster, at scale, with better tools for growing community and retaining their players."The investment was preceded by its purchase of player engagement tracker FirstLook in late February. As VentureBeat notes, Pragma now has "a complete solution for game development," both for getting games online and helping developers grow their games' communities.Read more about:FundingAbout the AuthorJustin CarterContributing Editor, GameDeveloper.comA Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.See more from Justin CarterDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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