DirectX and Windows API Mixed Causes DirectX to Get Slow
gamedev.net
We are developing a game which is a non-real time game. The game has a slew of pop up windows drawn with DirectX. To try and speed up the development because those DirectX windows take so long to create I have been working to create some Windows API dialogs instead of the DirectX dialogs.I started with a Preferences dialog from the main menu. It is a little slow coming up, but it works OK. Next I was tasked with creating a sidebar on the main window. With the sidebar API dialog up
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