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I've been making quite a lot of progress with LughSharp lately, mainly concentrating on a few areas.OpenGL rendering.Instead of using OpenGL bindings like OpenTK or Silk.Net, I decided to incorporate my own, hereby known as LughGL. This seems to have gone well, I didn't need all the extra stuff in established bindings libraries and I can use this to learn more. I like the way I've utilised delegates and OpenGL function loading, it seems tidy and clean to
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