Template functions pre-compiled byte code
gamedev.net
I'm currently trying out template functions and just tried saving out the compiled script data to bytecode and then loading it in and I'm noticing an issue. When loading in the bytecode I'm getting a crash when angelscript is attempting to load the usedFunctions, it's attempting to load one of my global templated functions, but fails due to the parameter types being different.The exported function signatures of this function have already resolved types for the templated parameters (f
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