How is audio typically handled in production-ready audio middleware and / or game engines?
gamedev.net
Note: By audio middleware, I mean products like Fmod, Wwise or OpenAL. And by game engines I mean publicly available options like Unity, Unreal Engine and Godot, as well as in-house AAA game engines the likes of DICEs Frostbite, Rockstars RAGE, id Softwares id Tech, or Capcoms RE Engine.The only experience that I have with audio is through DAWs and VST plugins. The game engine that Im trying to create has absolutely no support for audio right now, but Im interested in learni
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