Summary:The title of this article basically means that if you're making game project that wants to feature infinite playability in its structure/metagame then a good way to contextualize it - aka give it a reason or a narrative that is coherent, makes sense and supports it - is to frame it in-game as if the player runs a service and does jobs through that service.Also please notice the distinction when I mentioned 'infinite playability'.I'm not calling it 'replayability