Blender Volumetric Nebula Shader
Inspired by "Samuel Krug" shadow computation node concept which I adapted and modified to build this nebula shader.
I also added an automation feature, and when enabled each frame will return a different result in form, star count and complimentary colour palettes.
Inspired by "Samuel Krug" shadow computation node concept which I adapted and modified to build this nebula shader.
I also added an automation feature, and when enabled each frame will return a different result in form, star count and complimentary colour palettes.
Blender Volumetric Nebula Shader
Inspired by "Samuel Krug" shadow computation node concept which I adapted and modified to build this nebula shader.
I also added an automation feature, and when enabled each frame will return a different result in form, star count and complimentary colour palettes.