It is Week 9 of Development, and we are currently working towards a playable alpha of the game. I have been working on the audio and music of the game, with some unfortunate setbacks involving some file losses, and being unable to implement some audio without the required player or enemy logic code already written. I also had some issues with the audio studio I was using for creating the music. This led to some setbacks and delays with implementing the music, but these issues have been mostly