Week 5 and 6
gamedev.net
The main aim heading into weeks 5 and 6 was to get started on interactivity puzzles as well as having the overall layout of the map near enough to completion. In terms of interactive, I focused on two types, one being a sort of press button to Open a door and the other being a move objects to progress. Setting up the button one was surprisingly easy. All it took was creating a new tilemap for what the button would open (i.e. door, gate or window), a new object for the user to interact with an
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