[Microsoft.Xna SpriteBatch] How to Simulate Layers in a 2D Map grid?
gamedev.net
Hello, genuine question, I've been racking my brains, but still can't figure out a solution.What I want: To simulate the Z vector (x,y,z) in a 2D rendering Game, using something like layers when drawing.Context: Game Engine using Monogame Framework to deal with Graphics.Using the 2D Monogame Library.How it works: It draws things in the order that was requested.So, first of all I ask it to draw the map grid(with layers) after the player.The problem: even though
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