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Mesh > convert to SDF grid > sdf boolean > convert to mesh is a pretty interesting workflow in 4.5 alpha, made possible by the experimental volume nod...
Mesh > convert to SDF grid > sdf boolean > convert to mesh is a pretty interesting workflow in 4.5 alpha, made possible by the experimental volume nodes, yet I can't wrap my head around how to even start *beveling* any edges? :D#b3d #blender3d
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