Debugging Intermittent Stalls in DirectX11Context::Map calls
I'm not looking for a solution (would be great, though ;-)) , but rather guidance in debugging.In our game, Cliffs of Dover (a combat flight simulator that we're developing as a hobby), I'm integrating a library and encounter stutters which originate in calls to ID3D11DeviceContext::Map intermittently stalling for more than 9ms. I cannot find any apparent reason, because the same call does not stall at all (usually < 500ns) in most of the frames, but only now and then.What I