Back in 2023, we had this issue: https://www.gamedev.net/forums/topic/714882-crash-in-trycatch-blocks/5459220/?page=1I am now running into a very similar issue:class Bar {}class Foo { Bar@ Bar; }void Main() {Foo@ f;for (int i = 0; i < 1000; i++) {try {auto foo = f.Bar;} catch { }}}When executing this, we get:<