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How To Set Up Pacing, Difficulty, And Progression Within An Infinite Metagame
Summary:In this article I first talk about how broken the metagame design of existing and old games are, highlighting the flaws of traditional designs that seem to have become normalized to the point where no one is noticing or questioning if they were a good idea to begin with.Afterwards, I explain how to set up an infinite metagame via procedural campaign generation where anything that could be a parameter within the campaign - be it difficulty, pacing, length, starting cond
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