Creating Open World Landscapes with Partitioning and Level Streaming in Unreal Engine 5
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I cover how to create a 4Km large landscape. I explain what all the settings mean in the landscape generation tab and how to import a height map to drive your landscape. I also dive into how to set up your landscape as an open world and how to load and unload regions of your landscape while working or at runtime using landscape partitioning.
🔗Epics Landscape Technical Guide - https://dev.epicgames.com/documentation/en-us/unreal-engine/landscape-technical-guide-in-unreal-engine
🔗Free Height Maps - https://www.motionforgepictures.com/height-maps/
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