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Pre-Launch of Gate: A Neural Interface for True VR Immersion
I'm developing a next-gen immersive VR system inspired by full-dive concepts in sci-fi. The prototype uses advanced sensor tech and AI to interpret neural and muscular input for realistic avatar control. I'm currently in the pre-launch stage on Indiegogo, and I'm looking for feedback from game designers and developers on how this tech could best serve gameplay, immersion, and narrative mechanics. How would you design around true neural input? Let's talk possibilities.
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