New Nintendo Switch 2 small print limits cloud saves and removes VRR support
New Nintendo Switch 2 small print limits cloud saves and removes VRR support
Michael Beckwith
Published April 17, 2025 10:39am
Updated April 17, 2025 10:39am
Lose your Switch 2 and you can kiss your Donkey Kong Bananza save data goodbye (YouTube)
As well as excluding certain Switch 2 games from the cloud save feature, Nintendo has updated its website to remove mentions of VRR support.
Ever since the initial hype of the Nintendo Switch 2 showcase, Nintendo has been undercutting itself with subsequent details; ones that have had to be dragged out of the company or uncovered elsewhere.
There was rampant confusion over whether the physical versions of Nintendo Switch 2 Edition games would actually have the full game on the cartridge, with Nintendo only recently confirming with UK and Australian outlets that this will be the case (although American and Japan has still not mentioned the issue).
Speaking of Switch 2 Editions, the already pricey port of The Legend Of Zelda: Breath Of The Wild is already known not to include any of the DLC. And now, more uncovered small print has soured the deal even further.
As spotted on Nintendo’s own website, it appears certain Switch 2 games won’t be compatible with Nintendo’s cloud save feature. This allows players to back up their save files, which can then be downloaded should their console be lost or broken.
At first, it seemed this only applied to Switch 2 Editions, with listings for Breath Of The Wild, its sequel Tears Of The Kingdom, and Super Mario Party Jamboree all having the following small print: ‘This software does not support the Nintendo Switch Online paid membership’s Save Data Cloud backup feature.’
There seems to be no consistency though, as the Switch 2 Editions of Metroid Prime 4 and Kirby And The Forgotten Land do work with cloud saves, but Donkey Kong Bananza, which is only on Switch 2, does not.
There’s no clear explanation for why Donkey Kong Bananza lacks cloud save support or why only some Switch 2 Edition games are excluded, especially when those three examples have cloud save support on the Switch 1.
The cloud save feature is already used inconsistently on the original Switch. Certain Switch 1 games also aren’t compatible with the cloud save feature, including Animal Crossing: New Horizons and all the Pokémon games.
However, those examples at least have alternatives. Nintendo set up a separate process for backing up island save data for Animal Crossing, while Pokémon players can use the Pokémon Home service for storing and transferring pokémon.
Why some games don’t work with the feature, which is standard on Xbox and PlayStation, is a mystery and especially unfortunate for the two Zelda titles, which are the very last games you’d want to lose your save data for – as many play them for hundreds of hours in total.
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On a similar note, Nintendo has updated its websites to remove any mention of VRR (variable refresh rate) support for playing Switch 2 games on a compatible TV, suggesting VRR will only be possible while in handheld mode.
Curiously, while this applies to Nintendo’s websites for the US, Canada, and Japan, we checked the Nintendo UK website, and it still reads, ‘The system also supports HDR, VRR, and frame rates up to 120 fps on compatible TVs.’
Whatever the case, this and the cloud save small print are further examples of Nintendo not thoroughly explaining certain aspects of the Switch 2 and releasing different information in different countries.
More than two weeks after the Direct we still don’t know the price of many Switch 2 games or the price of upgrades, despite that information having been available in the US and Japan since the start.
In case the UK website is updated, this is what it says at the time of writing (Nintendo)
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