Tidy Multiplayer Design
gamedev.net
Hello everyone,I've been working on a game project: multiplayer fighter, which has client-server (authoritative) networking.It works, but was written in a bit of salad code (worsen by the fact that was migrated from Unity).I'm trying to tidy things up a bit, and given the client-server nature, the main flow I have goes like this (I'm not writing classes here, but operations to perform regarding players, in order of execution):Players Localread input
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