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All Heroes And Abilities In Overwatch 2 Stadium Mode
Overwatch 2 has introduced a new competitive multiplayer mode, Stadium, where you play a best-of-seven series of matches. This mode is drastically different from other Overwatch 2 game modes for a number of reasons. First, there is a limited pool of heroes, with only 18 to start, though more will be added in the future. Second, it's a third-person game that takes place across several rounds, each consisting of shortened matches similar to Push. Lastly, and most importantly, it has new abilities and perks you buy in between rounds, allowing you to create unique builds of your hero.As a match unfolds, you'll earn currency every round, and in between rounds, you gain access to the shop, where you can buy permanent upgrades for the rest of the match. Because of this new system, you are locked to the character you choose at the start of the match and cannot swap later, making this a massive change from other modes. For example, Soldier 76 has multiple powers he can choose from. One will briefly activate his ultimate after firing a Helix rocket, while a different power will increase his primary fire power by 0.5% for each continuous shot fired. These different powers and abilities can drastically change how a hero plays, creating a dynamic new competitive mode.Over the course of a match, you can get up to six items, which can be sold at any point, and four powers, which you are stuck with once acquired. Below, we have listed every hero currently available in Stadium mode, along with their character-specific abilities and powers, followed by a list of universal items. ReinhardtPowers:Smashing! - When you deal damage with [Rocket Hammer], gain 3% Move Speed and 5% Weapon Lifesteal for 3s, stacking up to 5 times.Feeling The Burn - Every 3rd [Rocket Hammer] swing burns the target, dealing 30% extra damage over 2s.Wilhelmwagen - While [Barrier Field] is deployed, you heal for 5% of the damage it mitigates and gain 30% Move Speed.To Me, My Friends! - While [Barrier Field] is deployed, allies within 5m are healed equal to 3% of your max Life every 1s.Amplification Barrier - Friendly projectiles that pass through your [Barrier Field] deal 15% more damage.Barrier Reconstruction - When you deal damage with [Rocket Hammer] or [Fire Strike], restore health to [Barrier Field] equal to 10% of its max Health.Vanguard - [Charge] grants nearby allies Overhealth equal to 10% of your max Life and 20% Move Speed for 3s.Shield Stampede - +50% [Charge] Knockback Power During [Charge], automatically deploy [Barrier Field].Vroom Boom Boom - During [Charge], colliding with a wall triggers an explosion that deals 30% of [Charge]'s pin damage.Impact Burst - [Fire Strike] triggers an explosion the first time it hits an enemy, dealing 20% of its damage in a 3m radius.Magma Strike - If [Fire Strike] is cast twice within 2s, the second strike leaves a trail of lava that Burns enemies for {0} of its damage.Blazing Blitz - After using [Earthshatter], every [Rocket Hammer] swing launches a [Fire Strike] for 4s.Items:Ironclad Cleats - +25 Armor, +5% Weapon Power, +40% Knockback ResistRocket Boots - +25 Health, holding crouch increases the height of your next jump by up to 200%Dampener Grip - +10% Ability Power, +10% Attack Speed, when you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by 1sPlan Z - +10% Weapon Power, Gain 5% Attack Speed for every 100 missing Life, up to 25%Boost Recycler - +10% Ability Power, if [Charge] is interrupted by stun, sleep, or hinder, refund 50% of [Charge]'s cooldownCrusader's Cure - +25 Health, using [Charge] cleanses all negative effectsGryphon Glider - +25 Health, +10% Ability Lifesteal, you can now fly during [Charge]Overclocked Barrier - +25 Health, +20% Barrier Field Health, +20% [Barrier Field] SizeInfusion Generator - +25 Health, Increase [Barrier Field] Health by 100% of your max LifePhoenix Protocol - +50 Health, [Barrier Field] regenerates 50% faster and begins regenerating 50% sooner after being destroyedChimera's Maw - +10% Ability Power, +35% Fire Strike RadiusRocket Strike - +20% Ability Power, +50% Fire Strike Projectile Speed Reaper Powers:Revolving Ruin - Close-range [Hellfire Shotgun] hits grant {1} Attack Speed for {3}s, stacking up to {2} timesShrouded Shrapnel - Using [Wraith Form] increases the number of pellets per shot in your next magazine and its spreadDeath Step - After using [Shadow Step], cast [Death Blossom] for 1.5s with 50% reduced damageStrangle Step - After using [Shadow Step], double your Lifesteal for 3sSpirited To Slay - Eliminations reset your cooldownsBackstabber - After using an ability, your next shot deals additional damage over {1}s to enemies struck from behindWraith Renewal - While in [Wraith Form], restore your Life every 1sGhosted - While in [Wraith Form], passing through enemies slows their Move Speed and Attack SpeedSilent As The Grave - Your footsteps and [Shadow Step] are significantly quieterShared Siphon - [The Reaping] also heals the nearest ally by a portion of Reaper's damage dealtHarvest Fest - [Hellfire Shotgun] hits have a chance to spawn a Soul Globe. When picked up, restore {1} Life, {2} Ammo, and gain {3} Move Speed for {4}sVampiric Touch - Hits with [Quick Melee] mark enemies for 5s. Allies gain Lifesteal against marked enemiesItems:Neverfrost - +25 Health, +5% Weapon Power, reduce effectiveness of enemy slows by 50%Pocket Mist - +25 Health, while below 50% Life, gain 20% Move SpeedWretched Wings - +25 Health, While in Wraith Form, gain the ability to fly and gain {1} Move SpeedDauntless Draught - +50 Health, +15% Move Speed during Wraith Form, +33% Wraith Form DurationSpectral Slugs - +5% Attack Speed, +25% Magazine Size, using [Shadow Step] restores 100% of your ammoNightcreeper - +10% Move Speed, +30% [Shadow Step] Cast Speed, using [Wraith Form] reduces the cooldown of [Shadow Step] by 2sDevastation - +{1} Ability Lifesteal, each [Death Blossom] elimination increases your Health by 25 until the end of the round, up to 100 HealthCrimson Cloak - +25 Health, +10% Ability Power, gain 15% of max Health as Overhealth while using [Death Blossom]Crowd Control - +15% Ability Power, [Death Blossom] gains 5% Ability Power for each enemy within its rangeWreath Of Ruin - +20% Ability Power, +25% Death Blossom Radius, +20% Move Speed during Death BlossomOnslaught - +25% Max Ammo, every 3rd shot fires both of your [Hellfire Shotguns]. The extra shot does not consume ammo but deals 80% reduced damage Soldier 76Powers: Super Visor - After using [Helix Rocket], activate [Tactical Visor] brieflyChaingun - While continuously shooting [Pulse Rifle], each shot grants 0.5% Weapon Power, stacking up to 100 timesBiotic Bullseye - While in [Biotic Field], critical hits restore 10% Max Ammo and extend the field's duration by 0.5s (up to 5s)Back Off - Enemies within your [Biotic Field] take damage equal to 100% of its healing outputOn Me! - [Biotic Field] moves with you and grants you 20% increased max Health while activeFrontliners - Allies in range of your [Biotic Field] when it spawns gain Overhealth equal to 40% of your max Life for 3sHunker Down - [Helix Rocket] damage creates a [Biotic Field] with shorter duration at your positionCratered - Increase [Helix Rocket] explosion radius and explosion damageDouble Helix - [Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damageMan On The Run - During [Sprint], restore 10% of your Ammo every 1s and increase your Max Ammo by 10% until you reload, stacking up to 10 timesTrack and Field - During [Sprint], [Biotic Field] cooldown refreshes 150% fasterPeripheral Pulse - During [Tactical Visor], [Pulse Rifle] shoots at 1 additional enemy, dealing 50% damageItems:Battery Pack - +10% Ability Power, +30% Biotic Field DurationRapid Response Radius - +10% Ability Power, +30% Biotic Field Radius, [Biotic Field] heals allies below 50% Life for 20% moreBomb Diffusal Boots - +25 Health, +5% Weapon Power, [Helix Rocket] self-knockback is increased by 200% and no longer damages yourselfPulse Converter - +5% Attack Speed, +5% Cooldown Reduction, [Helix Rocket] damage restores 20% of your ammoCompression Fatigues - +25 Health, +5% Attack Speed, +25% [Sprint] Move SpeedIron Lung - +25 Health, while using [Sprint], gain Overhealth equal to 5% of your max Life every 1s, up to 25%, for 5sEndgame Equalizer - +25 Health, +15% Ability Power, when you spend your Ultimate Charge, reset all ability cooldowns. While [Tactical Visor] is active, gain 20% Cooldown Reduction Mercy Powers:Battle Medic - Every 1s your Staff is attached, [Caduceus Blaster] gains +4% Attack Speed (stacks 10 times) until reloading or swap to your StaffFirst Responder - When you Resurrect an ally, grant both of you 250 Overhealth for 6sThe Whambulance - When Guardian Angel ends or is canceled, heal your target for 4 Life for every 1m you traveledRenaissance - After successfully Resurrecting an ally, gain Valkyrie for 5 secondsEquivalent Exchange - You have 3 charges of Resurrect with 33% reduced cast time, but their cooldowns only reset at the start of the roundTriage Unit - When using Guardian Angel on an ally below 50% HP, your Caduceus Staff heals them for 30% more for 3 secThreads of Fate - Caduceus Staff healing chains for 3 sec at 50% effectiveness to the last ally healedProtective Beam - Allies affected by Caduceus Staff above 80% HP gain 10% damage reductionSerenity - Sympathetic Recovery heals for 20% more and heals you even while healing a full health allyDistortion - Allies boosted by your Caduceus Staff gain +20% LifestealCrepuscular Circle - While Valkyrie is active, Healing Beam and Damage Boost effects are automatically applied to nearby alliesGlass Extra Full - Healing from [Caduceus Staff] targeting full health allies is converted to Overhealth, up to 50Items:Mid-Air Mobilizer - +5% Weapon Power, 10% Attack Speed while flyingAerodynamic Feathers - +25 Health, while affected by [Angelic Descent], continuously gain 10% Move Speed every 1sAngeleisure Wear - +25 Health, while affected by [Angelic Descent] or [Guardian Angel], heal 3% of your Life every 1sLong Distance Wings - +10% Ability Power, +33% [Guardian Angel] RangeAngelic Acrobatics - +15% Guardian Angel Move Speed, [Guardian Angel]'s cooldown starts as soon as you jump or crouchBlessed Boosters - +50 Health, launch velocity is increased by 25% when canceling [Guardian Angel] with crouch or jumpChain Evoker - +50 Armor, +5% [Caduceus Staff] damage boost, +15% Ultimate Charge gained from damage boostedCelestial Clip - +10% Weapon Power, +33% Max Ammo, [Caduceus Blaster] has a 10% chance to fire an extra shot that doesn't consume additional ammoCaduceus EX - +25 Health, +10% Weapon Power, +33% [Caduceus Staff] RangeResurrection Rangefinder - +10% Cooldown Reduction, +75% [Resurrection] Range MoiraPowers: Optimal Overflow - After you spend 50 [Biotic Energy], launch the last selected [Biotic Orb] with 75% reduced durationPrecarious Potency - Allies healed by your [Biotic Grasp] are healed for an additional 20% of [Biotic Grasp]'s healing over 5sDeconstruction - After you spend 50 [Biotic Energy], deal 20% increased damage for 6sEthereal Excision - While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain 30% Lifesteal, 30% Move Speed, and restore 100% increased Biotic EnergyChain Grasp - After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional targets within 20m for 3sEmpowering You - [Biotic Grasp]'s secondary fire can target allies, increasing their damage by 15%Cross-Orbal - [Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacityMultiball - [Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectivenessPhantasm - When you use [Fade], spawn a stationary copy of the last selected [Biotic Orb] with 50% reduced durationScientific Deathod - While using [Fade], passing through enemies grants 5% Ultimate Charge and permanent Overhealth equal to 15% of your max LifeVoidhoppers - [Fade] phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max LifeDestruction's Divide - +25% [Coalescence Duration], [Coalescence] can be toggled between pure healing or pure damage, with 25% greater effectItems:High Capacity Tubing - +10% Weapon Power, Moira can store an additional 50 Biotic Energy, beyond her base maximum of 100Bio-Needles - +10% Attack Speed, [Biotic Grasp]'s secondary fire restores 50% more [Biotic Energy]Subatomic Splitter - +10% Weapon Power, +15% [Biotic Grasp] Secondary Fire RangeSmart Orbs - +5% Ability Power, [Biotic Orb] moves 50% slower while it is healing or dealing damageExtendrils - +10% Ability Power, +30% [Biotic Orb] Tendril RangeAbyss Boots - +25 Health, while using [Fade], you jump 30% higherAlternative Energy - +10% Ability Power, +15% Attack Speed, when you use [Fade], refill your [Biotic Energy]Levitation Shawl - +10% Ability Power, coalescence grants free flight while activeCoalegion - +25 Health, +15% Ability Power, allies healed by [Coalescence] deal 15% increased damage D.Va Powers: Focused Fusion - [Fusion Cannon]'s spread is reduced by 66% and damage falloff range is 20m fartherLegendary Loadout - [Micro Missiles] are replaced with 6 Heavy Rockets, which deal 350% more explosive damage and have 100% increased radiusOverstocked - Gain 1 extra charge of [Micro Missiles]Countermeasures - When you mitigate 150 damage with [Defense Matrix], automatically fire 2 [Micro Missiles]Ignition Burst - [Boosters] leave a trail of lava that deals 30 damage every 1sMEKA Punch - While using [Boosters], [Quick Melee] deals 75% more damage. [Quick Melee] eliminations reset the cooldown of [Boosters]Tokki Slam - During [Boosters], use crouch to slam the ground, dealing damage equal to 20% of your max Armor and knocking up enemies hitFacetanking - [Defense Matrix] heals you for 30% of the damage it blocksUltrawide Matrix - Increase the size of Defense Matrix by 20% and its duration by 20%Stat Boost - During the first 2s of [Boosters], [Defense Matrix] recovers 100% fasterParty Protector - When you use [Self-Destruct], allies within [Self-Destruct] radius gains 250 Overhealth for 8sExpress Detonation - Self-Destruct explosion is triggered 15% fasterItems:Busan Blaster - +20% Ability Power, [Light Gun] gains a secondary fire, which charges up to fire a piercing shot that deals 80 piercing damageNano Cola™ Nitrous - +50 Health, when you eject from your Mech, gain 25% increased max Health and gain [Nano Boost] for 8sChip-Damage Diverter - +50 Health, when you deal damage to Barriers while in your [Mech], gain Shields equal to 10% of the damage dealt, up to 200. Resets when your [Mech] is destroyedMulti-Task Mod - +10% Weapon Power, [Fusion Cannons] can now be fired while using [Defense Matrix]Solo Spec - +25 Health, when you mitigate damage with [Defense Matrix], gain Shields equal to 10% of the damage mitigated, up to 100. Resets when your [Mech] is destroyedPlot Armor - +25 Armor, while [Defense Matrix] is active, gain 30% damage reduction against beamsSingijeon's Pulse Plating - +50 Health, gain 5% of damage mitigated by [Defense Matrix] as Ultimate ChargeGalvanized Core - +25 Health, 25% [Boosters] DurationAPM AMP - +50 Shield, when you use [Boosters], allies within 16m gain 25% Move Speed for 2sMastermind's Mitigator - Every 300 damage you mitigate with [Defense Matrix] reduces [Micro Missiles] cooldown by 1sOnslaught Ordinance - +15% Ability Power, the quantity and duration of [Micro Missiles] is increased by 20%Macro Missiles - [Micro Missiles] deal 25% increased damage and have significantly increased knockbackDae-hyun's Detonator - +15% Ability Lifesteal, if your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 200%Vesuvius Protocol - +10% Ability Power, using [Self-Destruct] drops lava nearby that deals 30 damage every 1s Genji Powers: Wyrm's Maw - Targets hit by your [Shurikens] take 10% more damage from [Swift Strike] for 4s, stacking up to 5 timesLaceration - [Swift Strike] deals 25% additional damage over 3s to enemies hitIaido Strike - After [Deflect] ends, you quickly swing your [Dragonblade] onceHidden Blade - Gain 50% Melee Lifesteal and +25 Quick Melee DamageForged Under Fire - While [Deflect] is active, heal for 60% of the damage it preventsDeflect-o-Bot - +50% Deflected Projectile Speed, During the first 1.5s of [Deflect], automatically deflect projectiles towards enemiesSacred Shuriken - [Shuriken]'s primary fire throws 2 additional [Shuriken] that don't consume any extra ammoHanamura Healing - Critical hits and [Swift Strike] grant Overhealth equal to 25% of their damage dealt for 5sSpirit of Sojiro - When [Deflect] stops incoming damage, reduce the cooldown of [Swift Strike] by 1s, up to 5sDragon's Breath - [Dragonblade] swings also fire a large piercing projectile that deals 50% of [Dragonblade]'s damageCybernetic Speed - Dealing damage with [Shuriken] grants 2% [Shuriken] Attack Speed for 3s, stacking up to 15 timesHashimoto's Bane - After using an ability, your next secondary fire throws 2 extra [Shuriken] that seek enemies but deal 50% less damageItems:Spiked Grip - +30% Max Ammo, while climbing restore 20% of your ammo every 1sSwift-Loader - +10% Attack Speed, +30% Max Ammo, damaging an enemy with [Swift Strike] restores 20% of your ammoEnduring Edge - +10% Weapon Power, 4s [Dragonblade] DurationAmbusher Optics - +25% Quick Melee damage, [Quick Melee] can critically hit when hitting enemies from behind, dealing 50% increased damageTraversal Kinetics - [Swift Strike] cooldown is reduced by 50% if it deals no damageNinja Soles - +5% Cooldown Reduction, +15% Move Speed during [Deflect]Clean Sweep - +10% Ability Power, +15% Ability Lifesteal, +50% [Swift Strike] WidthDeflecting Dash - +15% Ability Power, during [Swift Strike], deflect incoming projectiles toward your reticleEquilibrium Gear - +25 Health, while climbing, heal 5% of your Life every 1sAnti-Beam Coating - +25 Armor, +5% Attack Speed, Deflect blocks Beam attacksSparrowhawk Feather - +25 Health, Gain an additional jumpTransference Delta - 15% Ultimate Cost Reduction, convert 100 Health to Armor, when you use Dragonblade, heal your Armor fullySlicy Coolant - +50 Armor, +5% Cooldown Reduction, +1s Deflect Duration Orisa Powers: Scorched Earth - When you [Overheat], apply Burning to enemies within 6m, dealing damage equal to 10% of your max Life over 5sShield Divergence - When you [Overheat], deploy a Barrier with 600 Health in frontAdvanced Throwbotics - When you use [Javelin Spin], launch an [Energy Javelin] with 50% less damageSpynstem Update - [Javelin Spin] now deflects projectiles and grants 20% of damage dealt from deflecting as Ultimate ChargeHot Rotate-O - [Javelin Spin] gains 35% Cooldown Reduction but now generates [Heat]Factory Reset - While [Fortify] is active, [Javelin Spin] and [Energy Javelin] gain 25% Cooldown ReductionLassoed - On impact, [Energy Javelin] will pull enemies within 4m towards itselfRide With Me - While [Fortify] is active, grant allies in line of sight 30% Move Speed and Overhealth equal to 10% of your max LifeHooves of Steel - After [Fortify] ends, gain Shields equal to 50% of the damage received during [Fortify]. Resets when you next use [Fortify]Restortify - While [Fortify] is active, heal for 10% of your max Life every 1sCentripetal Charge - 25% Ultimate Cost Reduction. After using [Terra Surge], reset your ability cooldownsSupercharger - When you use [Terra Surge], drop a [Supercharger] that increases the damage of nearby allies by 25% for 15sItems: Solar Regenergy - +25 Health, after using an ability, restore your Armor equal to 5% of your Max LifeEnhanced Target Sensors - Deal 25% more damage to enemies farther than 12m awayOptimized Energy - +10% Weapon Power, Critical Hits reduce your [Heat] by 5%Electro Lights - +10% Attack Speed, recover from being [Overheated] 25% fasterElite Rotator Cuff - +10% Ability Power, 35% [Javelin Spin] DurationRefraction Tiles - +25 Armor, while [Javelin Spin] is active, gain 30% damage reduction to beamsOladele-copter Blades - +15% Ability Power, while using [Javelin Spin], gain free flight and 20% Move SpeedSiphonic Spear - When you deal damage with [Energy Javelin], heal {0} of your max Life over 3sArcfinder - [Energy Javelin] deals 25% increased damage to enemies farther than 12m away3D-Printed Lance - +15% Ability Power, [Energy Javelin] cooldown is reduced by 15, but each use generates 25 [Heat]Charged Chassis - +25 Health, [Fortify] grants additional Overhealth equal to 10% of your Max LifeHollaGram Helmet - +50 Armor, when you use [Fortify], all allies within line of sight gains unstoppable for 2sEfi's Theorem - +20% Ability Lifesteal, +50% Fortify Duration Kiriko Powers: Foxy Fireworks - After reloading, your next 3 [Kunai] explode on contact, dealing 20 damage to nearby enemiesKeen Kunai - Kunai critical hits decreases active ability cooldowns by 25% and refund 3 ammoTriple Threat - After using [Swift Step], for 4s, your secondary fire throws 2 additional [Kunai] in a spread that deal 50% less damageLeaf On The Wind - [Healing Ofuda] bounces to another ally up to 2 times, healing for 30% of the normal amountSelf-Care - When you use [Healing Ofuda], heal yourself for 5% of your max LifeSupported Shooting - When [Healing Ofuda] heals allies, grant them 25% increased Attack Speed for 3sFleet Foot - [Swift Step] can be used directionally without a targetClone Conjuration - After using [Swift Step], create a clone of yourself that lasts for 5sTwo-Zu - [Protection Suzu] gains an additional chargeCleansing Charge - When you cleanse negative effects with [Protection Suzu], gain 5% Ultimate Charge for each hero cleansedCrossing Guard - [Kitsune Rush] now also reduces enemies Move Speed by 50% for 2sSpirit Veil - [Kitsune Rush] cast makes Kiriko invulnerable for 4s and cleansed of negative effectsItems: Kitsune Kicks - +10% Move Speed, gain the ability to [Double Jump]Cyclist Gloves - When you use an ability gain 20% Attack Speed for 3sAsa's Armaments - +10% Attack Speed, [Kunai] bounce off surfaces 1 timeRyōta's Reloader - +35% Reload Speed, after casting an ability, restore 100% of your ammoTeamwork Toolkit - +10% Weapon Power, when you heal an ally, grant them 10% increased Move Speed for 3sFarsight Focus Sash - +10% Weapon Power, when you deal damage, gain 200% [Healing Ofuda] Projectile Speed for 5sSpirits' Guidance - +15% Weapon Power, 100% [Healing Ofuda] Projectile SpeedDonut Delivery - +20% Ability Power, [Swift Step] heals nearby allies by 80 Life over 2sGoddess's Aura - +25 Health, after using [Swift Step], you gain 100 Overhealth for 4sTalisman of Velocity - +15% Ability Power, [Protection Suzu] grants 25% Attack Speed and 25% Move Speed for 4sTalisman of Life - +20% Ability Power, [Protection Suzu] grants 100 Overhealth for 5sEye Of The Yokai - +10% Ability Power, 35% [Kitsune Rush] DurationOur Bikes - +25 Health, +15% Ability Power, allies affected by [Kitsune Rush] are healed for 80 every 1s Ana Powers: No Scope Needed - Landing unscoped shots with [Biotic Rifle] grants 10% Attack Speed for 2s, stacking up to 3 timesTactical Rifle - While scoped, [Biotic Rifle] will lock-on to allies for guaranteed hitsPinpoint Prescription - [Biotic Rifle] can now critically hit both allies and enemiesDreamy - [Sleep Dart] can hit allies, healing 100% of their max Life over 4s instead of putting them to sleepComfy Cloud - [Sleep Dart] explodes on contact, hitting targets within 3m, but Sleep has a 50% reduced durationSleep Regimen - Gain 50 Health. When you apply Sleep to an enemy, gain 10 Health, up to 150Home Remedy - [Biotic Grenade] applies Overhealth equal to 100% of its healingVenomous - [Biotic Grenade] deals an additional 30 damage over its duration to enemies affected by itTime Out - [Biotic Grenade] now knocks enemies back and reduces their Move Speed by 50% for 1.5sYour Full Potential - [Nano Boost] also grants the target 20% Ultimate Charge and 200 OverhealthMy Turn - [Nano Boost] also applies to yourself for 50% of its durationOur Turn - [Nano Boost] also affects other visible allies, but it has a 50% reduced durationItems: Dash Boots - +5% Movement Speed, jumping in mid-air will dash you a short distancePotent Projectiles - +10% Weapon Power, Unscoped [Biotic Rifle] projectiles are 100% largerQuick Scope - +5% Weapon Power, +200% Faster Scope Speed, Deal 20% more damage to airborne enemiesUnscoped Resources - +4 Max Ammo, Unscoped shots have a 50% chance not to consume AmmoDouble Dosage - +25 Health, landing a [Sleep Dart] on target affected by [Biotic Grenade] reduces its cooldown by 25%Tranquilizer - [Sleep Dart] gains: 500% Collision Size, 100% Projectile Speed, 20% Sleep DurationLethal Dose - +50% Ability Lifesteal, Sleep Dart damage is increased by 100I.V. Drip - +25 Health, while affected by [Biotic Grenade], Ana gains 100 OverhealthGrenadius Pin - +30% Biotic Grenade Radius, +20% Ability PowerTarget Tracker - +15% Biotic Grenade Duration, for each enemy or ally affected by [Biotic Grenade], gain 5% Attack Speed, up to 25%Cluster Core - +25% Ability Lifesteal, [Biotic Grenade] cooldown is reduced by 1s for each target it hitsEye of Horus - +50 Shields, [Nano Boost] can target allies through walls and its range is increased to 60mPerfected Formula - +25 Shields, +15% Nano Boost Duration Cassidy Powers: Quick Draw - After using [Combat Roll], [Peacekeeper]'s next primary fire can auto-aim within 9m while under cooldownDead Man Walking - Eliminating an enemy you've recently critically hit grants 1 Max Ammo for the roundFull House - For each Ammo available, [Peacekeeper]'s primary fire gains 1% increased damage, up to 25%Just Roll With It - During [Combat Roll], prevent all incoming damage, after [Combat Roll] ends, heal 30% of your Life over 3sBullseye - Critical hit reduces [Combat Roll]'s cooldown by 2sBarrel Roll - [Combat Roll] takes you 50% further and deals 65 damage to enemiesFlash In The Pan - Eliminating an enemy recently damaged by [Flashbang] grants 15% Ultimate ChargeThink Flasht - When you start a [Combat Roll], leave a [Flashbang] behindHot Potato - [Flashbang] adds 3 extra Ammo on hit until [Peacekeeper] is reloadedEasy Rider - While using [Deadeye], gain 100 Overhealth and 25% Movement SpeedSunrise - Using [Deadeye] slows all visible enemies by 35% for 1.5sSunset - [Deadeye] eliminations grant 15% Ultimate Charge eachItems: Eagle Eye - +50 Health, Receives 25% less damage from enemy farther than 12mCompetitive Analysis - +20% Weapon Lifesteal, deal 15% increased primary fire damage to enemies in the Damage roleQuickload Chamber - +20% Reload Speed, reloading within 6mof an enemy adds 20% of Max Ammo as extra AmmoFrankie's Fixer - +50 Health, Heal 10 Life for each Ammo loaded using [Combat Roll]Streamlined Poncho - +10% Cooldown Reduction, [Combat Roll] reduces [Flashbang] cooldownImprovised Dynamite - +20% Ability Power, +10% Cooldown Reduction, [Flashbang] explosion radius is increased by 50%Wanted Poster - +25 Health, [Deadeye] eliminations reward extra 500 Stadium Cash eachBlackwatch Tech - +10% Ability Power, [Deadeye] eliminations reduce [Flashbang] max cooldown by 10%, up to 40% for the round Ashe Powers:Reload Therapy - When you reload a shot, heal 3% of your LifeHead Honcho - Each unscoped shot you land increases the damage of the next scoped shot you land by 3%, up to 30%. Resets on reloadMy Business, My Rules - When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by 10%Incendiary Rounds - While scoped, hitting the same target without missing deals 30 extra damageIncendiary Blast - [Coach Gun] applies Burning, dealing 100 damage over 5s. If target was burning, deal extra 75 Ability Damage instantlyCalamity - Using [Coach Gun] reloads 2 Ammo. [The Viper]'s next 2 hits deal 40 additional damage over 3sDouble Barreled - [Coach Gun] gains an additional chargeEarly Detonation - Shooting [Dynamite] reloads 5 Ammo and reduces the cooldown of [Dynamite] by 3sMolten Munitions - When [Dynamite] explodes on the ground, it leaves lava that Burns enemies for 50 every 1sOut with a Bang - When [Dynamite] explodes, it spawns 3 sticky explosives that deal 66% reduced damagePartners in Crime - You are healed for 100% of [B.O.B.]'s damage dealt and [B.O.B.] is healed for 100% of your damage dealtB.O.B. Jr. - [B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 50% reduced Attack Speed, and is significantly smallerItems: Tripod - +5% Weapon Power, [The Viper], [Coach Gun], and [Dynamite] deal 10% more damage to enemies that are below youSilver Lighter - +10% Ability Power, Damage dealt to Burning targets grants 20% more Ultimate ChargeGreased Loader - 25% Max Ammo, +15% Reload SpeedMaxed Mag - +5% Attack Speed, Gain 3% Attack Speed for each remaining Ammo above 50% of your Max AmmoIronsights - +10% Attack Speed, when the target is further than 10m, scoped shot gains 1% damage for each meterSidewinder - +10% Attack Speed, when the target is within 10m, unscoped shot gains 15% increased damageFurnace Fuel - +25 Health, +5% Ability Power, When Burn gets removed instead of expiring, gain 3% Ultimate ChargeStacked Sticks - +15% Ability Power, 40% [Dynamite] Explosion RadiusFirestarter - +50 Health, Your Burning effects gain 35% LifestealSilver Spurs - +25 Health, after using [Coach Gun], gain 20% Move Speed for 3sBuild-A-Blast Buckshot - +10% Cooldown Reduction, [Coach Gun] has 50% increased self-knockbackInfrared Lenses - +20% Ability Power, deal 25% increased damage to Burning targetsB.O.B. Wire Defense - +50 Health, +25 Armor, when [B.O.B.] finishes charging, [B.O.B.] gains 300 Armor Juno Powers:MediMaster - [Mediblaster] can now critically hit both allies and enemiesStinger - [Mediblaster] deals an additional 10 damage to enemies over 1s. (Does not stack)Cosmic Coolant - [Pulsar Torpedoes] cooldown is reduced by 1s for each target it hitsMedicinal Missiles - [Pulsar Torpedoes] heal for an extra 30 life and causes allies hit to receive 50% more healing for 3sPulsar Plus - [Pulsar Torpedoes] gains 1 additional chargeTorpedo Glide - During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1sBlink Boosts - [Glide Boost] gains 2 additional charges and has a 65% reduced cooldown, but has 75% reduced durationRally Ring - Reduce [Hyper Ring]'s cooldown by 1s when an ally passes through itBlack Hole - [Hyper Ring] slows the Move Speed of enemies who pass through it by 35% for 1sHyper Healer - Allies affected by [Hyper Ring] gain 50 OverhealthStellar Focus - [Orbital Ray] now follows you and its duration is increased by 35%Orbital Alignment - Enemies inside of [Orbital Ray] lose 35% Move Speed. Allies inside of it gain 25% Move SpeedItems:Vantage Shot - +5% Weapon Power, while airborne, [Mediblaster] deals 15% more damageLong Range Blaster - +15% Weapon Power, [Mediblaster] deals 15% increased damage and healing to targets farther than 12m awayLock-On Shield - +10% Ability Power, while aiming [Pulsar Torpedoes], gain Overhealth equal to 50% of your max ShieldsPulStar Destroyers - +15% Ability Power, [Pulsar Torpedoes] explode on hit, deal 20 damage to nearby enemiesPulse Spike - +10% Attack Speed, +35% [Pulsar Torpedoes] Projectile Speed, after using [Pulsar Torpedoes], gain 25% Attack Speed for 4sBoosted Rockets - +25 Shield, +25% [Glide Boost] DurationForti-Glide - +75 Shield, during [Glide Boost], gain 10% Damage ReductionGravitational Push - +15% Weapon Power, during [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies backLux Loop - +10% Ability Power, +25% Hyper Ring DurationSolar Shielding - +25% Ability Power, allies affected by [Hyper Ring] restore Shields every 1sSunburst Serum - +75 Shield, [Orbital Ray] gains 25% increased healingRed Promise Regulator - +50 Shield, +15% Ability Power, when you use [Orbital Ray], reset your cooldowns Zarya Powers:Pre-Workout - Gain Lifesteal equal to 20% of [Energy]No Limits - Maximum [Energy] increased to 150. [Energy] always decays above 100 [Energy] at a 150% faster ratePiercing Beam - Above 80 [Energy], [Particle Cannon]'s primary fire will pierce enemiesParticle Accelerator - Gain 15% Attack Speed for [Particle Cannon]'s secondary fire. After using an ability, quadruple this bonus for 5sVolskaya Vortex - After using a [Barrier], [Particle Cannon]'s next secondary fire spawns a slowing vortex that deals 80 damage over 2sLifelift - +50% [Particle Barrier] Size, Increase [Barrier] Health by 100% of Bonus Max LifeBarrier Benefits - When a [Barrier] expires, grant Overhealth equal to 50% of remaining [Barrier] health to the target for 3sMajor Flex - [Barrier] knocks back and deals 25 damage, increased by [Energy], to enemies within 5m every 1sContainment Shield - [Barrier] heals 20 Life, increased by [Energy], and grants 20% Move Speed while activeHere To Spot You - [Projected Barrier] pulls you to the targeted ally and heals you for 15% of Max Life over 3sFission Field - [Projected Barrier] applies to 1 additional ally within 10m, but has 20% reduced durationGraviton Anomaly - 25% Ultimate Cost Reduction, [Graviton Surge] base damage is increased to 30 and increased by [Energy], but has 50% reduced durationItems:Hybrid Battery - +5% Weapon Power, [Energy] cannot be reduced below 20Bigger Beam - +10% Weapon Power, [Particle Cannon]'s primary fire range is increased by 20%Blastproof Boots - +25 Health, +5% Movement Speed, [Particle Cannon]'s secondary fire self-knockback is increased by 100% and no longer damages yourselfLight Launcher - +15% Weapon Power, Consecutive [Particle Cannon] Secondary Fire shots consume 20% less Ammo, up to 60%, for your current magazineJumper Cables - +25 Shield, +5% Ability Power, after using a [Barrier], instantly start regenerating ShieldsProtein Shake - +25 Health, +15% Quick Melee Damage, while [Particle Barrier] is active, become Unstoppable and [Quick Melee] knocks back enemiesBeyond Barrier - +10% Ability Power, +20% [Projected Barrier] RangeLynx's Datadrive - +25 Health, +10% Ability Power, Using [Projected Barrier] on an ally refunds 25% of cooldownSuperconductor - +25 Health, +15% Ability Power, +40% [Barrier] Duration Junker Queen Powers: Thrill of Battle - [Adrenaline Rush] also heals allies within 12m for 50% of the amount it heals youRoyal Bullets - [Scattergun] critical hits against targets within 12m applies [Wound] for 30 damage over 3sTwist The Knife - [Scattergun] critical hits extend the duration of all [Wounds] on the target by 0.5sBlade Parade - Holding [Jagged Blade] charges it, increasing its damage by up to 35% and causing it to knockbackCut 'Em, Gracie! - Each enemy hit by [Jagged Blade] while it returns to you reduces its cooldown by 1sMerciless Magnetism - Using [Commanding Shout] causes your [Jagged Blade] to home to a targetSoaring Stone - [Carnage] becomes a leaping strike if you jump during its cast timeChop Chop - [Carnage] gains an additional charge but its cooldown reduction per hit is reduced to 1sReckoner's Roar - Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3sLet's Go Win - Eliminations reset the cooldown of [Commanding Shout]Bloodcrazed - [Rampage] and [Carnage] gives 15% of Max Life as Overhealth per hitBow Down - [Rampage] now also knocks down enemies hit for 1.5sItemsDez's Damage Dampeners - +25 Health, +50% Knockback Resist, when knocked back, gain 25% increased Move Speed for 3sRebellious Spirit - +25 Health, when [Wound] gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150Shred and Lead - +33% Max Ammo, +10% Weapon Lifesteal, when you [Wound] an enemy, gain 10% Attack Speed for 5s, stacking up to 3 timesBloodhound Mask - +15% Weapon Power, Gain 5% Weapon Power for each enemy with a [Wound] within 12mSlicing Spree - +10% Move Speed, while within 12m of an enemy with a [Wound], gain 10% Move Speed and 5% Attack SpeedGutpunch Gauntlet - +10% Weapon Power, while not holding [Jagged Blade], [Quick Melee] deals 75% more damage and knocks backBigger Magnet - +10% Ability Power, [Jagged Blade]'s pull strength is increased by 35%Scav Scraps - +50 Health, +5% Cooldown Reduction, [Carnage] and [Jagged Blade] impact damage grants Overhealth equal to 40% of damage dealtThick Skull - +50 Armor, while casting [Rampage] or [Carnage], gain 50% Damage ReductionMonarch's Decree - +5% Weapon Power, [Commanding Shout] grants you 15% Attack SpeedUndying Loyalty - +50 Health, +30% Commanding Shout Overhealth, Allies affected by [Commanding Shout] are healed for 5% of Junker Queen's life every secondBooming Voice - +25% Ability Power, [Commanding Shout] radius is increased by 100% and now ignores line of sightTinker Tracksuit - +5% Cooldown Reduction, +10% Ability Lifesteal, [Rampage] and [Carnage] hits grant 10% Attack Speed for 4s Lucio Powers: Mixtape - When switching to [Healing Boost], [Crossfade] heals for 10% of [Crossfade] healing for every 1s [Speed Boost] was activeFast Forward - While above 50% Move Speed, increase damage by 25%Wallvibing - While [Wallriding], gain Overhealth equal to 3% of your life every 1s, up to 30% Max LifeVivace - While you are [Wallriding], [Soundwave] cooldown refreshes 25% faster and adds 1 Max Ammo every 1s until you reloadSonic Boom - [Sonic Amplifier] damage heal allies affected by [Crossfade] equal to 20% of damage dealtSignature Shift - After using an ability, your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 20% increased projectile sizeRadio Edit - After using [Amp It Up] in [Speed Boost], trigger a [Sound Barrier] with 85% reduced OverhealthMegaphone - +20% [Amp It Up] Duration, while [Amp It Up] is active, [Crossfade] radius is increased by 100%Crowd Pleaser - After using [Soundwave], heal all allies affected by [Crossfade] for 200% of [Crossfade] healingLet's Bounce - [Soundwave] has 30% increased knockback and deals 40 bonus damage if the target hits a wallReverb - Gain 1 extra charge of [Soundwave]Beat Drop - Landing on an enemy with [Sound Barrier] deals up to 100 damage. If you spent your Ultimate Charge, your next [Sound Barrier] deals double damageItems: #1 Single - +10% Ability Power, when allies leave your [Crossfade] area, the effect lingers for 2sNano Boop - +5% Cooldown Reduction, Environmental Kills grant [Nano Boost] for 5sSpeed Skates - +25 Health, after [Wallriding], gain 30% Move Speed for 2sHip Hop - +25 Health, after [Wallriding], gain an additional jump while airborneAll-Out Auditiva - +20% Ability Power, +33% [Amp It Up] DurationLoFly Beats - +5% Ability Power, +5% Weapon Power, while in [Speed Boost], [Soundwave] also knocks you backB-Side Bop - +25 Health, +25% Melee Damage, after using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to 100% of damage dealtRiff Repeater - +15% Attack Speed, [Sonic Amplifier] projectiles ricochet off walls 3 timesAirwaves - +25 Health, +15% Ability Power, [Sound Barrier] effectiveness is increased by 5% for every 1s [Sound Barrier] is channeled, up to 50% Mei Powers: Permafrost - Increase your Max Health by 50% of your Ability PowerSlowball - [Endothermic Blaster]'s secondary fire now shoots a snowball that applies 30% slow for 1s on critical hitExtendothermics - [Endothermic Blaster]'s primary fire range is increased by 6mFrost Armor - Gain Armor equal to 5% of the primary fire damage you deal, up to 100, until the end of the roundSnowball Flight - Jumping while mid-air creates a large [Ice Wall] pillar under you. (12s Cooldown)Twice As Ice - When you use [Cryo-Freeze], reset the next cooldown of [Ice Wall]Iceberg - [Ice Wall] spawns a mini [Blizzard] that slows enemiesCryclone - [Cryo-Freeze] spawns a mini [Blizzard] that slows enemiesCoulder - [Cryo-Freeze] now encases you in a rolling iceball that can knock back enemies and deal 10 damageFrost Nova - When [Cryo-Freeze] ends, knock back nearby enemies, dealing 60 damageBlizznado - While within [Blizzard], heal 5% of your Life every 1sAvalanche - Visible enemies within 20m of the Blizzard are slowed by 25%Winter's Protection - Allies within [Blizzard] gains 10 temporary Overhealth per secondItems:Snowboot - +15% Attack Speed, Frozen ground increases Mei's Movement Speed by 35%Coldspot - +25 Health, Primary Fire and [Blizzard] can remove burnFocused Flurries - +15% Attack Speed, Max Ammo is increased by 75% but reloading takes 50% longerSturdy Snowfort - +15% Ability Power, Ability Power is increased by 5% per each spawned Ice PillarsIce Sheet - +50 Health, [Ice Wall] Duration is increased by 3 seconds and health is increased by 100%Meicicle - +25 Health, [Cryo-Freeze] duration is increased by 25%Ecopoint Cryobed - +20% Ability Power, on near Death, go into [Cryo-Freeze] and gain 15% Ultimate Charge. Can happen once every roundIcy Veins - +10% Ability Power, [Blizzard] deals 100% increased damageHimalayan Hat - +10% Attack Speed, while within [Blizzard], gain 10% Attack Speed General ItemsThese are items that can be used by any hero.Normal:Compensator - +5% Weapon PowerAmmo Reserves - +20% Max AmmoWeapon Grease - +5% Attack SpeedPlasma Converter - +5% Weapon LifestealFrenzy Amplifier - Eliminations grant 10% Attack Speed and 15% Move Speed for 3sPower Playbook - +10% Ability PowerShady Spectacles - +10% Ability LifestealCharged Plating - After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the roundWinning Attitude - +25 Health, when you die, gain 15% Ultimate ChargeElectrolytes - At the start of the round, gain 100 unrecoverable OverhealthField Rations - While on the Objective, restore 8 Life every 1sAdrenaline Shot - +10 Health, Health Packs grant 20% Move Speed for 3s and 50 OverhealthRunning Shoes - +10 Health, at the start of the round and when you first respawn, gain 20% Move Speed for 10s while out of combatHeartbeat Sensor - +5% Movespeed, Enemies below 30% Life are revealed to youSiphon Gloves - +25 Health, [Quick Melee] damage heals for 25 LifeFirst Aid Kit - +25 Shields, Reduce the time before your Life begins regenerating by 33%Armored Vest - +25 ArmorRareStockpile - +5% Attack Speed, +25% Magazine SizeAftermarket Firing Pin - +10% Attack Speed, +5% Move SpeedAdvanced Nanobiotics - +5% Weapon Power, after healing an ally, gain 10% Attack Speed for 3sShieldbuster - +5% Weapon Power, after dealing damage to Shields or Armor grants 15% Attack Speed for 1sTechnoleech - +5% Weapon Power, +10% Weapon LifestealIcy Coolant - +10% Weapon Power, +5% Cooldown ReductionTalon Modification Module - +15% Weapon PowerWrist Wraps - +5% Ability Power, +10% Attack SpeedCustom Stock - +5% Weapon Power, +10% Ability PowerJunker Whatchamajig - +25% Starting Ult ChargeEnergized Bracers - +10% Ability Power, +10% Ability LifestealBiolight Overflow - +25 Health, +5% Ability Power, when you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3sMulti-tool - +5% Ability Power, +10% Cooldown ReductionNano Cola - +20% Ability PowerReinforced Titanium - +25 Shields, while you have Shields, take 10% reduced Ability DamageIron Eyes - +25 Shields, you take 15% reduced damage from Critical HitsCushioned Padding - +25 Shields, -40% Incoming Negative Effect Duration, when affected by Stun, Sleep, or Hinder, regenerate 10% of your Max Life over 3sIronclad Exhaust Ports - +5% Cooldown Reduction, when you use an ability, gain 25 Overhealth for 3sCrusader Hydraulics - +25 Armor, while you have Armor, take 10% less Weapon DamageVishkar Converter - +25 Shields, convert 100 Health into ShieldsVital-E-Tee - +10 Armor, Convert 100 Health into ArmorMEKA Z-Series - +8% Health, Armor, and ShieldsEpicCodebreaker - +15% Weapon Power, Ignore 50% of Armor's damage reductionSalvaged Slugs - +10% Attack Speed, +25% Damage to Barriers, Weapon Damage to Barriers has a 40% chance to restore 1 ammoVolskaya Ordnance - +10% Attack Speed, deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 25%Commander's Clip - +10% Attack Speed, +40% Magazine Size, when you use an ability, restore 10% of your Max AmmoWeapon Jammer - +25 Armor, +10% Weapon Power, Dealing Weapon Damage steals 10% of target's bonus Attack Speed for 2sAmari's Antidote - +25 Health, +15% Weapon Power, while healing an ally below 50% Life with your Weapon, deal 15% increased Weapon HealingBooster Jets - +20% Attack Speed, when you use an ability, gain 20% Move Speed for 2sEl-Sa'ka Suppressor - +10% Weapon Power, Critical Hits apply 30% Healing Reduction for 2sHardlight Accelerator - +10% Weapon Power, +10% Cooldown Reduction, when you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times Eye of the Spider - +25% Weapon Power, deal 10% increased damage to enemies under 30% LifeThe Closer - +20% Weapon Power, +10% Critical Damage, Critical Hits reveal the target for 3sThree-Tap Tommygun - +10% Ability Power, +10% Attack Speed, after using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's LifeBiotech Maximizer - +25 Health. +10% Ability Power, when you use an ability that heals, reduce its cooldown by 5% for each unique ally it healsCatalytic Crystal - +15% Ability Power, ability Damage and Healing grants 20% more Ultimate ChargeSuperflexor - +25 Health, +10% Weapon Power, when you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 timesLumériCo Fusion Drive - +50 Armor, +15% Ability Power, when you use an ability, restore 50 Armor or Shields over 2sCybervenom - +10% Ability Power, +5% Cooldown Reduction, Dealing Ability Damage applies 30% Healing Reduction for 2sIridescent Iris - +20% Ability Power, +10% Cooldown Reduction, when you spend your Ultimate Charge, gain 100 Overhealth for 3sLiquid Nitrogen - +25 Health, +10% Ability Power, Dealing Ability Damage slows the target's Move Speed by 20% for 3sMark of the Kitsune - +10% Ability Power, after casting an ability, your next instance of Weapon Damage or Healing deals 25 bonus damage or healingChampion's Kit - +40% Ability PowerGeneticist's Vial - +25 HP, the first time you die each round, revive at 200 Life after 3sBloodbound - +50 Health, the last enemy to deal a final blow to you is Revealed when nearby, deal 10% more damage to them and take 10% reduced damage from themDivine Intervention - +50 Shield, when you take more than 100 damage at once, restore 15% of damage taken and start regenerating your ShieldsGloomgauntlet - +50 Armor, +15% Melee Damage, [Melee] damage grants 10% Move Speed and restores 5% of max Life over 2sPhantasmic Flux - +10% Weapon Power, +10% Ability Power, +15% Weapon Lifesteal, +15% Ability Lifesteal, while at full Life, Lifesteal grants up to 100 OverhealthRüstung von Wilhelm - +15% Health, Shields, and Armor, while below 30% Life, gain 10% Damage ReductionVanadium Injection - +50 Shield, while at 100% Ultimate Charge, gain 50 Health, 10% Weapon Power, 10% Ability Power, 10% Weapon Speed, 10% Cooldown Reduction, and 10% Move SpeedMartian Mender - +25 Health, +10% Cooldown Reduction, Restore 3% of your Life every 1sNebula Conduit - +50 Health, +10% Weapon Power, prevent 15% of incoming damage and instead take that prevented damage over 3sOgundimu Reduction Field - +50 Armor, when you take damage, gain 0.5% Damage Reduction for 1s, stacking up to 20 times
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