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Bethesda isn’t shutting down ambitious fan-made “Skyblivion” remaster project
This town is big enough for the two of us Bethesda isn’t shutting down ambitious fan-made “Skyblivion” remaster project "Bethesda has always been supportive of community projects like ours..." Kyle Orland – Apr 23, 2025 11:19 am | 11 The future looks bright for the team behind the Skyblivion modding project. Credit: Skyblivion Team The future looks bright for the team behind the Skyblivion modding project. Credit: Skyblivion Team Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more Bethesda fans are understandably excited about the opportunity to revisit the world of Cyrodiil with yesterday's heavily telegraphed release of The Elder Scrolls IV: Oblivion Remastered. But that excitement may have been tinged with at least a little bit of trepidation for the team behind Skyblivion, a volunteer-run project that has spent years trying to "port and rebuild" 2007's Oblivion into the updated engine from 2016's remastered Skyrim: Special Edition. Fortunately for the Skyblivion team, Bethesda has apparently decided there's room enough in this world for both official and unofficial remakes of Oblivion. The team took to social media Tuesday to thank Bethesda for "their continued support" and for "the generous gift of Oblivion Remastered game keys for our entire modding team." "To clear up any confusion Bethesda made it clear that they have no intention of shutting down our project," the team added in a social media reply. Not everyone is so supportive Earlier this month, when credible rumors of the official Oblivion remaster were running rampant, the Skyblivion team posted that it was "eagerly aniticipating" the official release and that there was "no need for comparisons or a sense of competition between Skyblivion and a potential official remaster." That's particularly true, the team wrote, because Skyblivion's PC mod won't be available for console players, who will be able to enjoy Bethesda's official version instead "Bethesda has always been supportive of community projects like ours, and we don't see that changing anytime soon," the team wrote at the time. The latest "making of" trailer for the ambitious Skyblivion modding project. Other publishers aren't always similarly open to competition from fans, though. Nintendo has long taken a legal scorched earth approach to a wide variety of fan games that use its licensed characters or trademarks. And last year, Valve also took steps to shut down a number of fan remakes of its legacy games. In 2016, Blizzard shut down a couple of fan-run "classic" World of Warcraft servers in the run-up to its announcement of official World of Warcraft Classic servers. Activision and EA have similarly shut down modded servers for legacy online titles. Some publishers have mirrored Bethesda's more open approach to modders, though. Sega actively encouraged official Steamworks modding for some Sega Genesis classics released as PC downloads back in 2016. And the heavily Halo-inspired Installation 01 continues to thrive with something close to official support from Microsoft and developer 343 Industries, as long as it remains a non-commercial project. As for Skyblivion, while the project's last public Roadmap update is months old at this point, the team is still confident it will be able to release a version of its ambitious mod later this year. "We are confident that players will be the true winners, having the opportunity to experience both a community-driven reimagining and a professional, modern version of this beloved game." Kyle Orland Senior Gaming Editor Kyle Orland Senior Gaming Editor Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper. 11 Comments
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