GAMEDEV.NET
Week 9, 10, 11 & 12 (Final Entry)
Week 931st of Mar - 6th of AprThis week, the group has attempted to work towards a playable alpha of the game. Many of the areas were being worked on, sound design was being implemented with a slight bit of difficulty. Puzzles and enemies are continuing to be worked on.This week, I completed the design for the ogre/goblin. I made 2 versions to attempt to make a small bit of variety, unfortunately, I was unable to make more and have more stark differences due to time constraints. I enjoyed designing this character and added horns for a more unique look and features. Horns are a nice addition, as you do not have to worry about movement are relatively simple from all angles..Week 107th of Apr - 13th of AprThis week, the group continued to work on all our respective pieces as the deadline approaches, we briefly discussed tasks and steps needed to complete.I worked on the skeleton design and potential NPC designs, these were cut as we did not have time to implement them. I am not particularly fond of the skeleton as they appear off-putting, and the design is quite messy. The NPCs are nice for character design, yet lack unity and appear to come from different worlds entirely; I still prefer them to the skeletons. Week 1114th of April - 20th of AprilThis week, the team had a call to discuss the work left to do. We all discussed what each person would be tasked with for the week. The coders were split into pairs to link levels together, add the enemies and bosses, as well as the player character. Music and general sound design were attached.I was tasked with the design of the logo for the main menu, I preferred to stick with green, blue and purple for the colour palette as it correlates more to the protagonist and is much more commonly associated with fantasy colours. Week 1220th of Apr - 27th of AprThis is the final update of this diary. Last week I completed all the task work, and all that remains is my write-off. These past few days, the team has been working to compile all files together, and there have been issues in doing so.One of the scenes crashed and broke for an unknown reason. The group attempted to find the problem and momentarily resorted to returning to an older version of that scene before it seemingly was miraculously fixed by reasons unknown to the group. Another issue arose with enemies unable to do damage to the protagonist, and vice versa; this was due to different versions of controllers and general code issues, all were resolved after some alterations.There were other issues which just highlight the importance of communication needed throughout the entire project on the resources, technology and methods used.Although I have had no hand in the actual coding part of this project, I have learned quite a bit from my team’s work. I have seen the amount of effort needed in this and how finicky it can be at times. It is a difficult thing to learn, especially with the addition of having to work with a large number of others as they also learn alongside you. It has also rekindled my joy for creating art and experimenting with different art styles, as I had never tried pixal art until this point. I hope to work on my time management in the future as that was a major issue in this project for me, I often spent far too long theorising ideas for specific sprites which effected the design process for others, a few very early designs were far too complicated for pixal art, animation and the time given for this project. It was a difficult balance to maintain through the designs, and I feel some sprites may be lacking due to my bias toward others. This also affected the amount of sprites I could get done in a week, as issues with outfits from other angles would be a tedious and time-consuming task.This project has helped me with learning to make simple animations frame by frame, which may be useful in the future for web designs. This project has also been immensely helpful as I’ve learned about proper communication skills and the importance of compromise to make progress rather than getting stuck in an endless loop. If I am to do a project like this again, I would want a more hands-on role with the coding, however, I am happy with the skills I have learned and hope to improve and widen my skillset in the future.Below are all the links for the game, promotional material, source code and assets used:Puzzlemania Game:https://green-wizard-2.itch.io/puzzlemania-gamedevprojectPromotional Material:https://www.youtube.com/watch?v=P-xyHSUv2zo&ab_channel=TDOGWallMan Source Code:https://github.com/WilliamFarrell2005/GameDev3 https://github.com/TWalsh-77/Game Assets Used: (Credits to all original artists): https://beyonderboy.itch.io/top-down-lava-tileset-16x16 https://beyonderboy.itch.io/desert-map-tileset-16x16 https://raou.itch.io/small-adventure https://rekkimaru.itch.io/dungeon-rpg-tileset https://bakudas.itch.io/generic-oldwest-pack https://kaenine.itch.io/pixel-art-tools https://assetstore.unity.com/packages/2d/2d-pixel-medieval-weapons-275774
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