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Rolling Bombs Dev Update – Let the Fun Begin!
Rolling Bombs Dev Update – Let the Fun Begin! Published April 23, 2025 Advertisement Hey Boomers! 💣In my latest video, I dive into the chaos of Rolling Bombs' brand-new obstacles. After countless playtests and more than a few “why-does-this-feel-flat?” moments, I realized what the game was missing: danger. Mayhem. Obstacles. The kind that make you scream, laugh, and yell “JUST ONE MORE TRY!”.So, guess what? I fixed that. 😏Let’s take a tour of what’s now awaits the players in Boomerland:💥 Crushing PillarBecause who doesn’t love a good ol' panic sprint between slabs of doom?🧱 Pushing PillarIt doesn’t crush you… it just gently yeets you off the map. How polite!🌪️ Windmill of ChaosBig blades, powerful wind gusts, and a complete disregard for personal space. Stay grounded… if you can.🔥 Windmill on FireNow with extra burn! Dodge the flames or get flambéed.⚙️ Windmill (Classic Edition)Precision timing is your best friend. Or your worst enemy.🎯 Cannon SentinelLaser eyes, cannonballs, and a “no bombs allowed” attitude. You’ve been warned.🌀 Spinning LogIt spins, it swipes, it laughs at your pain.☠️ Nail TrapLooks safe... until it isn’t. Step on the wrong tile and BOOM – surprise spikes!This update adds more than just danger – it’s about variety, challenge, and keeping players on their toes. Every obstacle is designed to shake things up and force new strategies. It's not just about rolling — it's about adapting and surviving the madness.In the video, you can find the full showcase! The community is helping mold Rolling Bombs into something truly explosive 💣💥📽️ Watch the full video here:👉 New Obstacles, Brutal Traps and Exploding Chaos! - Devlog #03🛒 Wishlist Rolling Bombs on Steam:👉 https://store.steampowered.com/app/2341540/Rolling_Bombs/📸 Follow the chaos behind the scenes:This is just part of what this project will be! More madness, more explosions and more surprises are on the way. And as always: Let’s roll into this journey together! 🚀 Comments Nobody has left a comment. You can be the first! You must log in to join the conversation. Don't have a GameDev.net account? Sign up!
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