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GameDev.net
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2025-04-27 20:10:08
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GAMEDEV.NET
Point inside OOB
I have a model with a custom model matrix, and thus an oriented bounding box (OOB).To test if a point is inside the OOB, should I multiply the inverse of the model matrix by the point, and testing against an axis-aligned bounding box (AABB) instead?
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