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[Free] Interesting Text Game RPG Design
Hello,I want to share a design that I'm using in my RPG text game. You may have heard about the dictionary method for parsing a command, but might have missed this. I've created some emitters in my development that follow simple and known constructs. I have count down emitters, pulse or timer pulse emitters, and constant emitters. However, it got really interesting when I joined that with action fields on the emitter in the database. Consider this string:deals elemental fire dam