WWW.YOUTUBE.COM
From AI to Unreal – Creating Abstract 3D Art with Hunyuan-3D
Try Hunyuan-3D (Free to use!): https://3d.hunyuan.tencent.com/
In this video, I dive into an exciting new workflow that blends the power of artificial intelligence with traditional 3D art techniques! Join me as I take a 2D concept and transform it into a captivating abstract 3D animation within Unreal Engine 5, all starting with the innovative Hunyuan-3D AI platform by Tencent.
We'll explore the entire creative process, step-by-step:
AI Generation with Hunyuan-3D: Discover how I used Hunyuan-3D's image-to-3D capability to generate an initial 3D model of a wooden horse sculpture from a single reference image. We'll also briefly touch upon its text-to-3D features.
Blender for Refinement: Learn why and how I took the AI-generated model into Blender for crucial retopology using the powerful Quadremesh plugin to optimize the geometry for animation.
RizomUV for Unwrapping: See how I utilized RizomUV, with its convenient Blender bridge, to efficiently unwrap the model using a UDIM workflow for high-quality texturing.
Substance Painter for Texturing: Witness the process of creating a stylized wooden texture from scratch in Adobe Substance Painter, leveraging smart materials, custom layers, and reference images.
Unreal Engine 5 for Motion Design: Finally, we bring the textured model into Unreal Engine 5, where I use motion design techniques, cloners, effectors, lighting tricks, and camera animation in Sequencer to create a mesmerizing abstract animation.
Links:
Try Hunyuan-3D (Free to use!): https://3d.hunyuan.tencent.com/
Quadremesh Plugin for Blender: https://exoside.com/
Mario Bava Sleeps In a Little Later Than He Expected To by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 licence. https://creativecommons.org/licenses/by/4.0/
Chapters:
00:00 Introduction: The evolving world of AI in 3D art.
00:30 Generating a 3D Model with Hunyuan-3D (Image to 3D).
08:12 Refining the Mesh in Blender with Quadremesh.
09:55 UV Unwrapping with RizomUV.
11:40 Texturing in Adobe Substance Painter.
15:53 Bringing it to Life in Unreal Engine 5: Motion Design & Lookdev.
19:47 Final Thoughts and Outro.
#AI #3DArt #UnrealEngine #UE5 #Blender #RizomUV #SubstancePainter #MotionDesign #ArtificialIntelligence #CreativeWorkflow #Tutorial #Hunyuan3D #Quadremesh #AbstractArt