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PlayStation spins out new internal studio from Bungie
PlayStation has publicly unveiled a new first-party studio called teamLFG that was spun out of Destiny developer Bungie.TeamLFG is based in Bellevue, Washington, and is billed as a hybrid studio. It's currently unclear who's leading the newest member of the PlayStation Studios family—though we do know the team comprises talent credited on franchises like Destiny, Halo, League of Legends, Fortnite and Roblox.In a blog post, Sony CEO Hermen Hulst said teamLFG is now "fully formed and ready to be introduced to the world" and is working on an "ambitious incubation project."TeamLFG is described has having " originated" at Bungie before being spun out. Its debut title is being pitched as a "team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games.""We will make immersive multiplayer worlds propelled by action games that players can learn, play, and master for countless hours. We want to build our games with our communities, inviting players to be a part of our development process through early access playtests," reads the blog post."It's critical that we stay nimble enough to react to player feedback, not just in our lead-up to launch, but throughout live service as we continue to grow the game and community for years to come."Related:Sony continues banging the live service drum at PlayStation StudiosThe news that Sony has greenlit another live service project comes with the sudden demise of PlayStation live service shooter Concord and developer Firewalk Studios still fresh in the memory.Sony initially pledged to improve Concord after it floundered at launch but the project was swiftly torched. Shortly after, Sony closed down both Firewalk and Neon Koi, eliminating 210 roles across the two studios. Sony acquired those studios in 2023 and 2022, respectively."Certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline," Hulst said in a letter at the time. He claimed that sunsetting the game and closing Firewalk was the "best path forward."In a financial report published by Sony in November 2024, the company explained that single-player titles have a "higher predictability of becoming hits" but insisted it remains committed to building "live service games that pursue upside while taking on a certain amount of risk upon release."It's a strategy that continues to place workers in the firing line. In January this year, Sony canceled two unannounced live service titles in development at first-party studios Bluepoint Games and Bend Studio. Two weeks later, Bend Studio reportedly laid off an unknown number of contractors.Related:In February 2024, Sony axed 900 roles across first-party studios including Insomniac, Guerrilla, Naughty Dog, and Firesprite.Naughty Dog had been working on a multiplayer The Last of Us spinoff, which was canceled in December 2023. Firesprite was reportedly developing a Twisted Metal live-service title prior to the layoffs.At the beginning of the year, Hideaki Nishino was appointed president and CEO of Sony Interactive Entertainment and pledged to continue expanding the company's franchise slate. "We will continue to grow the PlayStation community in new ways, such as IP expansion, while also delivering the best in technology innovation," he said at the time.That appointment was reportedly followed by more job cuts at Sony's Visual Arts and Malaysia support studios.
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