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Loosely Coupled Game Architecture with Event Aggregator
Loosely Coupled Game Architecture with Event Aggregator
posted in Sven's Dev Journal
Published May 10, 2025
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This article introduces the Event Aggregator pattern as a way to decouple game components. A (very) basic space shooter example illustrates how the pattern can be applied in practice. This article introduces the Event Aggregator pattern as a way to decouple game components. A (very) basic space shooter example illustrates how the pattern can be applied in practice.Read more
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