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Trying to create a Dice Roll game on Unity
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The problem i think is simple, but i just don't get the answer to it.I'm creating a simple dice that falls and rolls. It has a Dice Check Zone that it's on the floor so if it falls in number 1 the result will be 6 because is what is shown up, that is the opposite direction (sorry for my bad english)The problem begins with the text with the result.On the line 18What am i doing wrong?